I dont remember... easy 9 or 10.
With a very small bloom effect and little less vibrance It looks great!
I need more skill in photo editing...
Fletch, how would you do to get some reflection or highlights on the white doors? Should I add a spotlight?
Thanks.
Search found 200 matches
- Wed Oct 06, 2010 10:50 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 98296
- Wed Oct 06, 2010 4:45 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 98296
Re: light and material study
Hey guys,
Heres a new render of one of my previous models.
Kinda cheesy, but I still like it
Cheers.
Jerome
Heres a new render of one of my previous models.
Kinda cheesy, but I still like it
Cheers.
Jerome
- Tue Oct 05, 2010 11:52 pm
- Forum: Questions & Feedback
- Topic: Spherical Sky scale
- Replies: 5
- Views: 5934
Re: Spherical Sky scale
Hey Fletch, I read pretty much everything in that post including the links. Theres something I dont quite understand: Is the horizon in the hdri file match the middle of the vertical field of view or the model horizon? Hopefully this is not a dumb question :? I need to digest all that information. I...
- Tue Oct 05, 2010 5:50 pm
- Forum: Questions & Feedback
- Topic: Spherical Sky scale
- Replies: 5
- Views: 5934
Spherical Sky scale
Hi guys,
Quick question about hdri skies:
I am wondering what determines the scale of a spherical sky.
Is it related to the file size or does it wrap the model somehow?
And what is the center? Model origin, camera or "bounding box" around model?
Thanks.
Jerome
Quick question about hdri skies:
I am wondering what determines the scale of a spherical sky.
Is it related to the file size or does it wrap the model somehow?
And what is the center? Model origin, camera or "bounding box" around model?
Thanks.
Jerome
- Mon Oct 04, 2010 8:59 pm
- Forum: Work in Progress
- Topic: NPR Render
- Replies: 9
- Views: 9960
Re: NPR Render
hum... my 2 threads are call the same now :? Heres a couple of quick test: 1- is straight SU export without "floor" (grayish white BG), then image resized. (I think this is the same lines as #3) 2- low+_AA3 with floor. lighting --> very basic pale gray sky color :mrgreen: With hidden line ...
- Mon Oct 04, 2010 2:45 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 98296
Re: NPR Render
I tried to render that scene with the same settings (easy3 low+) it took 7m15s
- Mon Oct 04, 2010 2:31 pm
- Forum: Work in Progress
- Topic: light and material study
- Replies: 79
- Views: 98296
Re: NPR Render
Great! I am happy to see how you see how you setup spot light for that kind of scene! I will definetly consider that kind of lighting for quicker renderings. BTW I never answered your question about my machine. I have a q6600 with 4gig ddr2, so kind of slow... The worst thing is if I want to upgrade...
- Sun Oct 03, 2010 8:25 pm
- Forum: Work in Progress
- Topic: NPR Render
- Replies: 9
- Views: 9960
Re: NPR Render
Thanks Fletch! I will try it soon.
- Sun Oct 03, 2010 4:46 pm
- Forum: Work in Progress
- Topic: NPR Render
- Replies: 9
- Views: 9960
Re: NPR Render
Hey guys, Ive been thinking a lot about all this since I first posted the topic. I think I started somewhat wrong thinking I could output prelim sketches as concept art. Before I got twilight, my workflow was: 1- design and quick sketches with sketchup. Output: white faces, black lines, gray backgro...
- Thu Sep 30, 2010 8:17 pm
- Forum: Work in Progress
- Topic: NPR Render
- Replies: 9
- Views: 9960
Re: NPR Render
:cry: I would love to always do PR renders, but I cant spend that much time on every projects... I took me something like 70min to design that thing, model it in sketchup, quick mat setup and render with twilight, do some sketch line export, play with everything in PS and then email it to my client....