Search found 200 matches

by JeZ
Wed Oct 06, 2010 10:50 pm
Forum: Work in Progress
Topic: light and material study
Replies: 79
Views: 98296

Re: light and material study

I dont remember... easy 9 or 10.

With a very small bloom effect and little less vibrance It looks great!

I need more skill in photo editing... :x


Fletch, how would you do to get some reflection or highlights on the white doors? Should I add a spotlight?

Thanks.
by JeZ
Wed Oct 06, 2010 4:45 pm
Forum: Work in Progress
Topic: light and material study
Replies: 79
Views: 98296

Re: light and material study

Hey guys,
Heres a new render of one of my previous models.

Kinda cheesy, but I still like it :D

Cheers.

Jerome
by JeZ
Tue Oct 05, 2010 11:52 pm
Forum: Questions & Feedback
Topic: Spherical Sky scale
Replies: 5
Views: 5934

Re: Spherical Sky scale

Hey Fletch, I read pretty much everything in that post including the links. Theres something I dont quite understand: Is the horizon in the hdri file match the middle of the vertical field of view or the model horizon? Hopefully this is not a dumb question :? I need to digest all that information. I...
by JeZ
Tue Oct 05, 2010 5:50 pm
Forum: Questions & Feedback
Topic: Spherical Sky scale
Replies: 5
Views: 5934

Spherical Sky scale

Hi guys,
Quick question about hdri skies:

I am wondering what determines the scale of a spherical sky.

Is it related to the file size or does it wrap the model somehow?

And what is the center? Model origin, camera or "bounding box" around model?

Thanks.

Jerome
by JeZ
Mon Oct 04, 2010 8:59 pm
Forum: Work in Progress
Topic: NPR Render
Replies: 9
Views: 9960

Re: NPR Render

hum... my 2 threads are call the same now :? Heres a couple of quick test: 1- is straight SU export without "floor" (grayish white BG), then image resized. (I think this is the same lines as #3) 2- low+_AA3 with floor. lighting --> very basic pale gray sky color :mrgreen: With hidden line ...
by JeZ
Mon Oct 04, 2010 2:45 pm
Forum: Work in Progress
Topic: light and material study
Replies: 79
Views: 98296

Re: NPR Render

I tried to render that scene with the same settings (easy3 low+) it took 7m15s :(
by JeZ
Mon Oct 04, 2010 2:31 pm
Forum: Work in Progress
Topic: light and material study
Replies: 79
Views: 98296

Re: NPR Render

Great! I am happy to see how you see how you setup spot light for that kind of scene! I will definetly consider that kind of lighting for quicker renderings. BTW I never answered your question about my machine. I have a q6600 with 4gig ddr2, so kind of slow... The worst thing is if I want to upgrade...
by JeZ
Sun Oct 03, 2010 8:25 pm
Forum: Work in Progress
Topic: NPR Render
Replies: 9
Views: 9960

Re: NPR Render

Thanks Fletch! I will try it soon.
by JeZ
Sun Oct 03, 2010 4:46 pm
Forum: Work in Progress
Topic: NPR Render
Replies: 9
Views: 9960

Re: NPR Render

Hey guys, Ive been thinking a lot about all this since I first posted the topic. I think I started somewhat wrong thinking I could output prelim sketches as concept art. Before I got twilight, my workflow was: 1- design and quick sketches with sketchup. Output: white faces, black lines, gray backgro...
by JeZ
Thu Sep 30, 2010 8:17 pm
Forum: Work in Progress
Topic: NPR Render
Replies: 9
Views: 9960

Re: NPR Render

:cry: I would love to always do PR renders, but I cant spend that much time on every projects... I took me something like 70min to design that thing, model it in sketchup, quick mat setup and render with twilight, do some sketch line export, play with everything in PS and then email it to my client....