Search found 5 matches

by SJS66
Sat Feb 01, 2020 3:56 am
Forum: Questions & Feedback
Topic: Change camera focal length from degrees to mm
Replies: 2
Views: 5917

Change camera focal length from degrees to mm

How do you change your camera focal length in the measurement bar from degrees to mm?
I tried using Tools > Advanced Camera Tools > Select Camera Type & adding a metric camera type but my camera focal length (zoom tool) is still in degrees?
by SJS66
Sat Feb 01, 2020 12:18 am
Forum: Questions & Feedback
Topic: Subdividing faces
Replies: 6
Views: 8093

Re: Subdividing faces

G'day Fletch, I worked it out. I've got to hit enter after entering a value for the number of subdivisions, for the preview to update. Happy days :^: Typically I was half way through making a video of it to send to you when I worked out how to do it. I wish I had a dollar for every time I'd done tha...
by SJS66
Sat Feb 01, 2020 12:04 am
Forum: Questions & Feedback
Topic: Subdividing faces
Replies: 6
Views: 8093

Re: Subdividing faces

Hi Fletch, thanks for the prompt reply. I'm doing the wall that you use in the video (BarcelonaPavilion_MilesVanDerRohe_TwilightGettingStartedTutorial.skp) exactly the same wall & face you use to example the subdivision tool on. I've worked out only to click once and drag my cursor to adjust the...
by SJS66
Fri Jan 31, 2020 10:01 pm
Forum: Questions & Feedback
Topic: Subdividing faces
Replies: 6
Views: 8093

Subdividing faces

Hi guys, I'm following the "Rendering in SketchUp with Twilight Render Pro Part 1 : Modeling" tutorial video. :gj: At 3:12 it shows how to use the subdivide faces tool. I can' t get mine to work the same as the video. When I activate the tool, it defaults to one subdivision & I get a p...
by SJS66
Fri Jan 27, 2017 4:07 am
Forum: Tutorials, Tips, and Tricks
Topic: V2 Tutorials Animated Snippets #Proxycomponents
Replies: 6
Views: 15159

Re: V2 Tutorials Animated Snippets #Proxycomponents

I just tried it and it does work. Here's the steps. ( Pro Version only! ) Open a new instance of SketchUp. You'll want as clean of a scene as you can get to avoid unnecessary geometry. Load the high-poly model you want to use as a proxy. Delete any geometry you don't want included. It might be a go...