Search found 31 matches

by cballtgh
Fri Jun 14, 2013 1:50 pm
Forum: Work in Progress
Topic: Couple of first tries at rendering
Replies: 6
Views: 6497

Re: Couple of first tries at rendering

These are top class already! :^: There's something odd about the can lights in the soffits, are they not cutting the ceiling geometry properly or something? thanks for the kind words. I used the Twilight component lights from the forum. I didn't think about it before I tried it but they won't cut t...
by cballtgh
Thu Jun 13, 2013 8:56 pm
Forum: Work in Progress
Topic: Couple of first tries at rendering
Replies: 6
Views: 6497

Couple of first tries at rendering

what do you think?
by cballtgh
Thu Jun 13, 2013 8:47 pm
Forum: Questions & Feedback
Topic: Bump Map Settings
Replies: 6
Views: 7852

Re: Bump Map Settings

Thanks for all the help. I'm still new to this stuff so I'm trying to figure it all out bit by bit.
by cballtgh
Thu Jun 13, 2013 7:08 pm
Forum: Questions & Feedback
Topic: Bump Map Settings
Replies: 6
Views: 7852

Re: Bump Map Settings

ok, thanks, here is a follow up. Knowing that white is up, black is down, and 50% grey is nothing, and knowing that there is no actual displacement, if i had checkerboards that were black and white and the bump was set to 1, 5, and 10 what would the result be? That is, if 1 = 100%, 100% of what?
by cballtgh
Thu Jun 13, 2013 5:17 pm
Forum: Questions & Feedback
Topic: Bump Map Settings
Replies: 6
Views: 7852

Bump Map Settings

Ok, I've done a search, read Tal's book and pdf for Twilight, read the Twilight Render manual and looked on the internet with no good answer. So now I am asking, when setting the size of a bump, what does the number represent? for instance in his pdf tal shows an example photo that has both a birck ...
by cballtgh
Fri May 31, 2013 8:22 pm
Forum: Questions & Feedback
Topic: Kerkythea to Twilight Lighting
Replies: 12
Views: 12205

Re: Kerkythea to Twilight Lighting

you are being quite helpful. i know i don't always use the proper terminology, as i said i've only been rendering a few weeks. I am going to look more closely at the lights that you linked to. thanks.
by cballtgh
Fri May 31, 2013 1:12 pm
Forum: Questions & Feedback
Topic: Kerkythea to Twilight Lighting
Replies: 12
Views: 12205

Re: Kerkythea to Twilight Lighting

To get the speed, you will want to use Fake Emit to make the lights appear to be shining, and use spot lights below them to emulate the light that should be coming from the emitting surface. Then, because it's only spot lights, Easy Medium should look very good in much less render time. Avoid SSS m...
by cballtgh
Wed May 29, 2013 7:46 pm
Forum: Questions & Feedback
Topic: Kerkythea to Twilight Lighting
Replies: 12
Views: 12205

Re: Kerkythea to Twilight Lighting

this is what i get with easy 09 after 20 minutes or so. any thoughts? the long lights are one big emitter plane. the can lights are spots.
by cballtgh
Wed May 29, 2013 7:22 pm
Forum: Questions & Feedback
Topic: Kerkythea to Twilight Lighting
Replies: 12
Views: 12205

Re: Kerkythea to Twilight Lighting

Thanks Fletch, I've been following your posts over at the Kerkythea forums for awhile. The sketchup end was the easy part. I was just curious, because twilight and kerkythea are for lack of a better term "related" twilight might recognize the lights. I'm getting some long render times with...
by cballtgh
Wed May 29, 2013 3:00 pm
Forum: Questions & Feedback
Topic: Kerkythea to Twilight Lighting
Replies: 12
Views: 12205

Re: Kerkythea to Twilight Lighting

I assume you are talking about using SU2KT? Twilight Render doesn't support any part of SU2KT. It was made by an independent author. If the SU2KT lights are components, though, you may be able to edit the components and replace the lights with Twilight lights. Of course, 98 lights is a huge number ...