Search found 52 matches
- Tue Feb 23, 2010 1:45 am
- Forum: Questions & Feedback
- Topic: Issues with materials
- Replies: 6
- Views: 6588
Issues with materials
I have just recently jumped back into Twilight and noticed an issue today (probably me doing something wrong but need to know). I tried to edit a material in my model to be shiny. I selected the material with the eyedropper and adjusted the IOR to 1.52 and the shine to 210 and the issue is it shows ...
- Mon Feb 22, 2010 2:13 pm
- Forum: Work in Progress
- Topic: Sideboard
- Replies: 17
- Views: 17396
Re: Sideboard
Zacchia,
The AA on this needs some work as you have some jaggys going on. Also, floor material is far out of scale. The floor could also use a baseboard. Overall I think the reflections would look better if there was something in the scene to reflect.
Scott
The AA on this needs some work as you have some jaggys going on. Also, floor material is far out of scale. The floor could also use a baseboard. Overall I think the reflections would look better if there was something in the scene to reflect.
Scott
- Mon Feb 22, 2010 1:10 pm
- Forum: Work in Progress
- Topic: Concept Vehicles
- Replies: 6
- Views: 6827
Re: Concept Vehicles
Great stuff Eric. I do like the grainy shots as well. It leaves more to the imagination. Something strikes me about the "Shoe limo" it has good form but would be better suited as a "all-terrain super troop carrier" or something like that maybe? Nice work as usual. Don't let the g...
- Fri Feb 19, 2010 1:20 pm
- Forum: Work in Progress
- Topic: Hospital patient rooms
- Replies: 8
- Views: 8615
Re: Hospital patient rooms
My presets are all default. I have not even started tweaking those yet.
Scott
Scott
- Fri Feb 19, 2010 12:10 pm
- Forum: Work in Progress
- Topic: Stone House and Pool
- Replies: 49
- Views: 54825
Re: Stone House and Pool
Fletch,
I use a couple great tools for building custom textures or making normal maps:
Pixplant
Luxology Imagesynth
Both are good but I prefer Pixplant. It is extremely easy to use and does an amazing job. Worth looking into.
These are great renders!!
Scott
I use a couple great tools for building custom textures or making normal maps:
Pixplant
Luxology Imagesynth
Both are good but I prefer Pixplant. It is extremely easy to use and does an amazing job. Worth looking into.
These are great renders!!
Scott
- Fri Feb 19, 2010 11:42 am
- Forum: Work in Progress
- Topic: Hospital patient rooms
- Replies: 8
- Views: 8615
Re: Hospital patient rooms
Frederick, Thanks for the advice. I am still learning Twilight (this is only the second time I have used it) so I am getting used to the materials and the tricks of what to use when. Eric, And I LOVE Twilight. I would ditch Vray if twilight offered displacement mapping! Hint Hint Twilight...... Scott
- Fri Feb 19, 2010 1:51 am
- Forum: Work in Progress
- Topic: Hospital patient rooms
- Replies: 8
- Views: 8615
Re: Hospital patient rooms
The following were library items:
Bed (modified version)
flowers
medical instruments
Wall art
BUT, there was another room and nurses station done in this time too!
Scott
Bed (modified version)
flowers
medical instruments
Wall art
BUT, there was another room and nurses station done in this time too!
Scott
- Thu Feb 18, 2010 8:17 pm
- Forum: Work in Progress
- Topic: Hospital patient rooms
- Replies: 8
- Views: 8615
Hospital patient rooms
From concept to final render 8 hours. All modeling done in Sketchup. Comments welcome. I know the renders are not perfect but for the time frame I had this is perfect for the client.
Scott
Scott
- Fri Oct 16, 2009 4:49 pm
- Forum: Work in Progress
- Topic: very stylised internal render
- Replies: 3
- Views: 6090
Re: very stylised internal render
I like it but the flare is the focal point and not the room (which I would think would be the intent).
Scott
Scott
- Thu Oct 15, 2009 12:56 am
- Forum: Work in Progress
- Topic: Chess anyone?
- Replies: 12
- Views: 13441
Re: Chess anyone?
Really nice Eric. One crit would be to have the board on something (a table or a floor material). It just seems too dark for a "studio" render. All in all really nice. The DOF is well controlled and not over done as it seems it typically the case with so many other DOF renders. I also woul...