rendering lines

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sofie9536
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Joined: Tue Jul 27, 2010 7:07 am

rendering lines

Post by sofie9536 » Tue Nov 30, 2010 1:26 pm

is it possible to render a wireframe? (Only lines). I have not found anything in the forum.
thanks for help
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Fletch
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Re: rendering lines

Post by Fletch » Tue Nov 30, 2010 2:29 pm

It will work only if you make very small planes, but the line must have a specific thickness/dimension.

A line in SketchUp (or just in theory) has not any dimension of width, and therefore theoretically should not catch light, or be visible. It is simply a vector.

You will need to use unbiased, or alternate AA methods or Med+ or High or High+ to have good results with very thin lines.

sofie9536
Posts: 74
Joined: Tue Jul 27, 2010 7:07 am

Re: rendering lines

Post by sofie9536 » Tue Nov 30, 2010 2:40 pm

thanks fletch, too bad :-)

Fletch
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Re: rendering lines

Post by Fletch » Tue Nov 30, 2010 8:00 pm

mind if I ask what you are trying to do? what you need it for specifically? there may already be 'a better way'.

sofie9536
Posts: 74
Joined: Tue Jul 27, 2010 7:07 am

Re: rendering lines

Post by sofie9536 » Wed Dec 01, 2010 6:34 am

Fletch wrote:mind if I ask what you are trying to do? what you need it for specifically? there may already be 'a better way'.
good morning fletch, it was only a theoretical question. I wanted to do a little tutorial with the plugin "contours". (Rendered animation). Bud still many thanks

pdwyer
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Re: rendering lines

Post by pdwyer » Mon Dec 06, 2010 3:06 pm

Something like this?
lines.png
lines.png (110.61 KiB) Viewed 11469 times
If you set the faces to be no shadow architechual glass, 0 alpha and IOR=1 they are pretty much gone. then set the edge lines on and some welding (or you'd get diagonals on your faces) For edge lines on hidden/smoothed geometry I can't quite work this out, sometimes they are all appearing sometimes they aren't, perhaps there's more to it for that.

Just create your material and put it everywhere in the scene you want a mesh look. the edge line thickness can be controlled.

It would be good if there was a dedicated twilight material for mesh, that just had an option for drawing smoothed/hidden geometry like SU's hand drawn styles do.

Fletch
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Re: rendering lines

Post by Fletch » Mon Dec 06, 2010 5:06 pm

good idea, pd :^:
of course, the lines need to be part of a face, this is the only "drawback".

sofie9536
Posts: 74
Joined: Tue Jul 27, 2010 7:07 am

Re: rendering lines

Post by sofie9536 » Thu Dec 09, 2010 7:40 am

yes, that sounds good. I'll try. maybe I will ask one more. best thanks

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