is it possible to render a wireframe? (Only lines). I have not found anything in the forum.
thanks for help
rendering lines
rendering lines
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Re: rendering lines
It will work only if you make very small planes, but the line must have a specific thickness/dimension.
A line in SketchUp (or just in theory) has not any dimension of width, and therefore theoretically should not catch light, or be visible. It is simply a vector.
You will need to use unbiased, or alternate AA methods or Med+ or High or High+ to have good results with very thin lines.
A line in SketchUp (or just in theory) has not any dimension of width, and therefore theoretically should not catch light, or be visible. It is simply a vector.
You will need to use unbiased, or alternate AA methods or Med+ or High or High+ to have good results with very thin lines.
Re: rendering lines
mind if I ask what you are trying to do? what you need it for specifically? there may already be 'a better way'.
Re: rendering lines
good morning fletch, it was only a theoretical question. I wanted to do a little tutorial with the plugin "contours". (Rendered animation). Bud still many thanksFletch wrote:mind if I ask what you are trying to do? what you need it for specifically? there may already be 'a better way'.
Re: rendering lines
Something like this?
If you set the faces to be no shadow architechual glass, 0 alpha and IOR=1 they are pretty much gone. then set the edge lines on and some welding (or you'd get diagonals on your faces) For edge lines on hidden/smoothed geometry I can't quite work this out, sometimes they are all appearing sometimes they aren't, perhaps there's more to it for that.
Just create your material and put it everywhere in the scene you want a mesh look. the edge line thickness can be controlled.
It would be good if there was a dedicated twilight material for mesh, that just had an option for drawing smoothed/hidden geometry like SU's hand drawn styles do.
If you set the faces to be no shadow architechual glass, 0 alpha and IOR=1 they are pretty much gone. then set the edge lines on and some welding (or you'd get diagonals on your faces) For edge lines on hidden/smoothed geometry I can't quite work this out, sometimes they are all appearing sometimes they aren't, perhaps there's more to it for that.
Just create your material and put it everywhere in the scene you want a mesh look. the edge line thickness can be controlled.
It would be good if there was a dedicated twilight material for mesh, that just had an option for drawing smoothed/hidden geometry like SU's hand drawn styles do.
Re: rendering lines
good idea, pd
of course, the lines need to be part of a face, this is the only "drawback".
of course, the lines need to be part of a face, this is the only "drawback".
Re: rendering lines
yes, that sounds good. I'll try. maybe I will ask one more. best thanks
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