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rainy road

Posted: Mon Feb 16, 2015 7:43 pm
by GiorgiMelkadze3DArt
road2_large.jpg
road2_large.jpg (181.42 KiB) Viewed 12137 times
Hi there, i create new account and i need help. im interesting how make rainy road? for example this image

Re: rainy road

Posted: Mon Feb 16, 2015 8:18 pm
by Chris
What part of it do you need help on? Do you already have a model started? Please be more specific and post where you are at already.

Re: rainy road

Posted: Tue Feb 17, 2015 3:16 pm
by GiorgiMelkadze3DArt
this image is not my it is done with Vrey render and it is only one texture. im interesting how make water spots on road texture only with twilight render? is it possible if not?

Re: rainy road

Posted: Tue Feb 17, 2015 3:43 pm
by Fletch
Yes, this is possible with TwilightV2Pro - with deep material editor.
Or you can create your wet asphalt material in Kerkythea free material editor, save the library, and import in to Twilight V2 Hobby (free) or Pro.

Re: rainy road

Posted: Tue Feb 17, 2015 4:35 pm
by Chris
It is possible to create a material like this in Twilight Render. It requires use of the Deep Material editor, available only in the Pro version of Twilight Render V2.

These are done with Procedural textures but could easily (more easily in fact) be done with a single image texture (though separate textures for diffuse, bump, and specular would give better results).

Re: rainy road

Posted: Sun Feb 22, 2015 2:58 pm
by GiorgiMelkadze3DArt
can you give me any tutorial link how make wet asphalt in kerkythea maeterial editor? or can i download it from anywhere? i dont know how use this editor :cry:

Re: rainy road

Posted: Sun Feb 22, 2015 7:34 pm
by Fletch
Try asking for help with Kerkythea at the Kerkythea user forum. This forum is specifically for Twilight Render.

oops - looks like you just asked there. :D

Simply searching "wet asphalt" on Kerkythea forum I got this as the first hit.

Re: rainy road

Posted: Sun Feb 22, 2015 8:27 pm
by Fletch
Here is my attempt, as I wanted to give it a try for myself. This is with procedural controlling the "weight" between a wet version of asphalt and a dry version of asphalt.
This is using the basic asphalt/concrete texture that comes with SketchUp, so it is a low-resolution texture.

Re: rainy road

Posted: Sun Feb 22, 2015 11:23 pm
by GiorgiMelkadze3DArt
woow! thank you very much, this is what i wanted to create. thanks again. after finish i will upload my work with you material :)

Re: rainy road

Posted: Sun Feb 22, 2015 11:42 pm
by Fletch
:hat: :welcome: