Alvydas made this very helpful video:
Using a proxy object (a simplified place-holder object) in SketchUp to do complex texture application (aka UV Mapping) inside of SketchUp
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Fri Apr 29, 2011 6:21 pm
by ramy_ramroum
is ther another simpler way ?? a plugin for example thx
Re: Complex UV Mapping using Proxy Object in SketchUp
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Sat Apr 30, 2011 7:39 am
by alvydas
principle the same method, only selection tools very convenient
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Sat Apr 30, 2011 8:00 am
by Gaieus
Very clever!
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Sat Apr 30, 2011 11:53 pm
by s171955
beautiful!!!!!! =))))))) this tutorial was very great!!!!!!!!!!!
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Sat Jul 16, 2011 2:23 am
by aurther11
thanks for the tips.....really very useful tips.....i like it.....
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Wed Sep 21, 2011 5:09 pm
by alvydas
For all the question arises: how to do it. There is no universal solution. The situation depends on the complexity of the model and how many axles has. I have a number of ways. In order to avoid more questions...
Re: Complex UV Mapping using Proxy Object in SketchUp
Posted: Wed Sep 21, 2011 8:02 pm
by Chris
Wow! That's a really great technique. I knew that SketchUp would reuse a surface's "texture seed" (or whatever you want to call it), but never thought to use it that way.