Hi all,
I've been looking for a nice 'shaggy' or 'wooly' carpet that renders nice in Twilight. High-poly is no problem, looks are most important.
Does anyone have a freeware carpet lying around on their harddisk they're willing to share with me? Or maybe you can point me to one?
Thanks for any help you can provide!
Looking for a nice carpet / rug
Looking for a nice carpet / rug
Some say there are no stupid questions. I'm in the habit of proving those people wrong.
Re: Looking for a nice carpet / rug
You could try this grass component, then change the color to be like the rug color you want.
Then use Didier Bur's spray component tool to spray it randomly on a surface to be your shag carpet.
Then use Didier Bur's spray component tool to spray it randomly on a surface to be your shag carpet.
Re: Looking for a nice carpet / rug
Thanks Fletch. I have some reservations when it comes to using grass as carpet, past experience has taught me that the shape of grassblades makes bad carpets. But in the spirit of 'never hurts to try' I gave it a go with the componentsprayer. Problem: I can't get Didier's tool to give me a nice full rectangular spread Any tips?
I am still VERY open for suggestions. Please guys?
Example of what I'm looking for:
I am still VERY open for suggestions. Please guys?
Example of what I'm looking for:
Some say there are no stupid questions. I'm in the habit of proving those people wrong.
Re: Looking for a nice carpet / rug
in the spirit of trying to kill SketchUp's open GL viewer engine ... model one, two, or three tufts for the rug, and then populate the rectangle with that... should fit the rectangle much better.
I would put them on a hidden layer, make sure they are a component, and then use Twilight's context menu on the component so that it renders all layers of the component. So it will render fine, but SU doesn't have to try to deal with the polys.
I would render with progresive (unbiased) methods only with this.
I would put them on a hidden layer, make sure they are a component, and then use Twilight's context menu on the component so that it renders all layers of the component. So it will render fine, but SU doesn't have to try to deal with the polys.
I would render with progresive (unbiased) methods only with this.
Re: Looking for a nice carpet / rug
what?Fletch wrote:Twilight's context menu
Take your time to respond, better half is getting fed up with me not watching X-factor
Thanks for your help mate!
Some say there are no stupid questions. I'm in the habit of proving those people wrong.
Re: Looking for a nice carpet / rug
you know, when you right-click a component, that's called a "context menu"
then scroll down that menu to find Twilight> (options)
then scroll down that menu to find Twilight> (options)
Re: Looking for a nice carpet / rug
Got it Thanks!
First experiment: 5-sided circle pulled up to 40mm, four instances each bent differently using componentbender, sprayed on a 50cm*50cm square. No textures, rendered in 2m on Easy05. Good thing I'm not going out tonight, maybe I can make a decent carpet before the weekend's over
(223462 edges, 137527 faces)
First experiment: 5-sided circle pulled up to 40mm, four instances each bent differently using componentbender, sprayed on a 50cm*50cm square. No textures, rendered in 2m on Easy05. Good thing I'm not going out tonight, maybe I can make a decent carpet before the weekend's over
(223462 edges, 137527 faces)
Some say there are no stupid questions. I'm in the habit of proving those people wrong.
Re: Looking for a nice carpet / rug
This model from Fymoro contains a shag carpet / shag rug, (this is the American term, I don't know what the British speakers call them since the term "shag" means something completely different in British English from American English .) you could take a look and see how it's done.
Who is online
Users browsing this forum: No registered users and 8 guests