A Day at the Museum

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Fletch
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Re: A Day at the Museum

Post by Fletch » Mon Dec 27, 2010 12:36 am

All constructive comments are WELCOME AND ENCOURAGED!
Here's it is, after some playing with the volumetrics in photoshop (light beams effect) and some vignette and glow... then some treatment with RealCamera by Motiva to give a dramatic effect.
Attachments
full resolution, with photoshop+realcamera
full resolution, with photoshop+realcamera
progress03realps.jpg (584.96 KiB) Viewed 13275 times

pdwyer
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Re: A Day at the Museum

Post by pdwyer » Mon Dec 27, 2010 1:11 am

Wow, love the lighting!! The only thing that comes to mind for criticism might be deliberate and that's the stairs in the middele going down seem quite shiny, what is the material supposed to be? my guess was non reflective stone which is why it looks odd but it might be intentionally like that.

What were the render times and type?

Have you considered a night scene to sit beside this to contrast the great soft sun glow and emphasize the lower museum lights?

:clap: :rspkt:

Ecuadorian
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Re: A Day at the Museum

Post by Ecuadorian » Mon Dec 27, 2010 1:25 am

Hey, Fletch... I'm curious to know the video memory usage this model imposes on your graphics card when it's loaded in SketchUp (GPU-Z comes in handy for that).

And as someone else pointed out, the blacks in the backlit ad could use a little lightening.

tomyong
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Re: A Day at the Museum

Post by tomyong » Mon Dec 27, 2010 11:59 am

BEAUTIFULllllllll :gj: :hat: :clap: :clap: :clap: :clap:
Like to know the render time and setting too
ah yes comp spec.
Thanks n Rgds
Tom

Everything has beauty, but not everyone sees it.
Confucius


https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/

Fletch
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Re: A Day at the Museum

Post by Fletch » Mon Dec 27, 2010 7:28 pm

These were all rendered at 2400px on Easy09. Render times... this scene does not render quickly. Half resolution was presentable after 5.5hrs.
Deep volumes, 1million polygons, and nearly 100 lights.

Not really sure about graphics card, but I can say it handles much more easily than some models I've worked with. It's really the dinosaurs that are the challenge for SU, not the architecture.

Agree completely about the material for the stairs (no one mentioned the wall stone mat, but it needs work as well).

The material on the left, right, and center stair are the same material, but when light hits at that angle they look quite shiny. They are supposed to be a terrazzo looking material... but I think they need further work on the specular/bump map. ;)

I will try another view in this same model. I will try to fix that material... and perhaps the stone wall material as well.

Yes, a night shot would be nice. :)

prelim of next view:
Attachments
MezzanineStairway_prelim01.jpg
MezzanineStairway_prelim01.jpg (78.08 KiB) Viewed 13240 times

massimo
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Re: A Day at the Museum

Post by massimo » Mon Dec 27, 2010 7:35 pm

I would get rid of that black&white object... :totgm:
P.S. Some light pointed on the dinosaurs would be great. :)
Attachments
MezzanineStairway_prelim01.jpg
MezzanineStairway_prelim01.jpg (78.79 KiB) Viewed 13222 times

Fletch
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Re: A Day at the Museum

Post by Fletch » Tue Dec 28, 2010 9:29 am

good comments :^:
image update attached. fixed stone and lighting on dinos.
DOF may be too subtle. F-number is set to 4.
Attachments
MezzanineStairway_prelim04.jpg
MezzanineStairway_prelim04.jpg (113.6 KiB) Viewed 13703 times

JeZ
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Re: A Day at the Museum

Post by JeZ » Tue Dec 28, 2010 3:36 pm

:shock: :rspkt:

amazing scene!

The only thing I would MAYBE change is the lighting, probably a mix between:

-"averaging" the white balance
- lowering your spots intensity

Cheers

Jerome

Fletch
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Re: A Day at the Museum

Post by Fletch » Tue Dec 28, 2010 11:49 pm

Thanks Jerome, the image above has been updated for the stone material. Perhaps you are right about the spots/light colors... will consider a change.

Sepo
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Re: A Day at the Museum

Post by Sepo » Thu Dec 30, 2010 5:28 pm

It is quite impressive model . I remember seeing it on one of the render off competriotions. Got to admitt you did great job in cleanning it and adopting it for SU. However, as I know the building,I have to say the materials are quite wrong. I suggest you have a look at this link which will give you better idea of what I am on about.

http://www.nhm.ac.uk/visit-us/history-a ... index.html

:^:

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