Sketchy Physics Animation Test

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Blugarero
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Joined: Mon May 04, 2009 6:11 am

Sketchy Physics Animation Test

Post by Blugarero » Fri May 15, 2009 10:22 am

This is a quick animation test using Sketchy Physics... Not sure why the video flickers...

Render Method: PM High
Frames: 155
FPS: 40
Resolution: 500x500

Animation URL:
http://blugarero.bravehost.com/SUPhysTest.avi

Tomasz
Posts: 42
Joined: Sat Mar 21, 2009 8:58 am

Re: Sketchy Physics Animation Test

Post by Tomasz » Fri May 15, 2009 11:06 am

It looks like you haven't unlocked Irradiance cache, hence the flickering.

Chris
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Re: Sketchy Physics Animation Test

Post by Chris » Fri May 15, 2009 2:35 pm

Awesome video!

Irradiance cache shouldn't be locked because there is moving geometry. Obviously the cache won't be valid from one frame to the next with moving geometry.

Those flashes are more like 'light leaks'. Maybe someone can make a suggestion for avoiding those?

Fletch
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Re: Sketchy Physics Animation Test

Post by Fletch » Fri May 15, 2009 2:38 pm

This is the one thing I've never taken the opportunity to test in Twilight.
Did you check the 'reuse lighting information'?
this is still one important feature that needs a little more attention.
Chris is right, that because the objects are moving reusing the light cache may or may not produce the results you will desire. The only answer is to use high settings when rendering animations. (Easy -> High or High+)

rangerrick
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Re: Sketchy Physics Animation Test

Post by rangerrick » Fri May 15, 2009 3:30 pm

That is nice! Fix the light issue and it'll be awesome! Better than I could do.

Blugarero
Posts: 17
Joined: Mon May 04, 2009 6:11 am

Re: Sketchy Physics Animation Test

Post by Blugarero » Sat May 16, 2009 8:07 am

I've tried another one... this one uses [Easy -> High+]
The flicker is a bit less, but very present...

I still have to try rendering the animation with the 'reuse lighting information' checked

Animation URL:
http://blugarero.bravehost.com/SUPhysTest%2002.avi

Blugarero
Posts: 17
Joined: Mon May 04, 2009 6:11 am

Re: Sketchy Physics Animation Test

Post by Blugarero » Sat May 16, 2009 8:37 am

The light leaks are still present even with the 'reuse lighting information' checked... I stopped the render process before it finished.
I'm considering going unbiased: 5passes using MLT. So far it takes 2min per frame and there are 160 frames... it should be done in the morning.

I attached a preview that shows the quality of the animation. (yay no light leaks)
Attachments
00003.jpg
00003.jpg (229.81 KiB) Viewed 20162 times

Chris
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Re: Sketchy Physics Animation Test

Post by Chris » Sat May 16, 2009 4:19 pm

I remembered something last night. I was making some demo scenes and was getting light leaks. I increased the scale of the entire scene (maybe 2x?) and the leaks stopped. Try that. For total realism, scale is important, but for this, you can definitely get away with it. ;)

Tomasz
Posts: 42
Joined: Sat Mar 21, 2009 8:58 am

Re: Sketchy Physics Animation Test

Post by Tomasz » Sat May 16, 2009 7:11 pm

The light leaks are then probably due too big mesh size which is still hard coded ... Am I right?

Tomasz

Fletch
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Re: Sketchy Physics Animation Test

Post by Fletch » Sat May 16, 2009 7:42 pm

I updated my mesh detail issue in the render settings, but don't know which was distributed last.

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