sketchup animation and a question

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sofie9536
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Joined: Tue Jul 27, 2010 7:07 am

sketchup animation and a question

Post by sofie9536 » Sun Apr 07, 2013 12:12 pm

animation.png
animation.png (30.95 KiB) Viewed 7405 times
hi, want to show you my newest sketchup (sketchyphysics) model. ask for your opinion. I have rendered 1800 images. about 14 hours render time. 800x600 resolution, low quality. (video is HD)
I have a question to fletch: would not it be better for the "start animation" and "end animation" frames and not seconds to make? The selection of frames is much more accurate.


Chris
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Re: sketchup animation and a question

Post by Chris » Sun Apr 07, 2013 2:31 pm

Well done with your animation!

SketchUp presents all of its scenes and animation in seconds (seconds transition, seconds delay, etc) so we went with seconds to be consistent with SketchUp.

sofie9536
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Joined: Tue Jul 27, 2010 7:07 am

Re: sketchup animation and a question

Post by sofie9536 » Sun Apr 07, 2013 3:27 pm

thanks for the quick response. I had misunderstood; sketchyphysics is not sketchup animation. seconds then of course correct. thank you

continuousqa
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Re: sketchup animation and a question

Post by continuousqa » Sun Apr 07, 2013 8:09 pm

That is an awesome animation. How many cores on your computer for the 14 hr time?

sofie9536
Posts: 74
Joined: Tue Jul 27, 2010 7:07 am

Re: sketchup animation and a question

Post by sofie9536 » Mon Apr 08, 2013 6:51 am

hi continuousqa, a laptop with core i7 (4 core) and geforce GT555M. the processor temperature was 82 degrees celsius. (normal 38)

Fletch
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Re: sketchup animation and a question

Post by Fletch » Mon Apr 08, 2013 5:58 pm

Great job!
How did you get the camera to move so well with the box as it is processed by the machinery.

sofie9536
Posts: 74
Joined: Tue Jul 27, 2010 7:07 am

Re: sketchup animation and a question

Post by sofie9536 » Tue Apr 09, 2013 6:59 am

hi fletch, I break from the renderjob, then I do "camera follow" on the box holder (claws) and start the rendering again with the broken frame. that is the reason why I opened this thread. thanks fletch

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