Back Alley
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- Posts: 34
- Joined: Thu Apr 04, 2013 6:31 pm
Back Alley
I was inspired by this b/w photo, for the concept of a back alley.
http://www.pbase.com/image/75797655
http://www.pbase.com/image/75797655
- Attachments
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- No photoshop work.
- backalley1c-lg2b-nolayer-sm.jpg (361.25 KiB) Viewed 10522 times
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- Some post work in photoshop
- backalley1c-lg2b-sm.jpg (363.67 KiB) Viewed 10522 times
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- Posts: 360
- Joined: Thu Feb 14, 2013 3:15 pm
- SketchUp: Version 8
Re: Back Alley
Great job!
Re: Back Alley
Really nice, lots of details, nice textures !
but something stick into my eyes... is the contrast between high detail of the tree in the background (i don't know if is hdr or post-pro) and the lack of details in foreground:
-pallet planks have edges too perfect, all is too flat, despite the awesome texture on it;
-electric box has no detailed geometry, it's clear that is only a flat box, textured;
-window bars are too smooth/thin;
And generally it needs more bump-mapping. Ideally would be to use normal maps, but at this moment, Twilight cannot support them (only KT), so try to squeeze the most from bump-mapping made right.
I also like the grass, despite the one in foreground looks cartoon-ish, but I think it adds a + to the artistic quality of the model.
but something stick into my eyes... is the contrast between high detail of the tree in the background (i don't know if is hdr or post-pro) and the lack of details in foreground:
-pallet planks have edges too perfect, all is too flat, despite the awesome texture on it;
-electric box has no detailed geometry, it's clear that is only a flat box, textured;
-window bars are too smooth/thin;
And generally it needs more bump-mapping. Ideally would be to use normal maps, but at this moment, Twilight cannot support them (only KT), so try to squeeze the most from bump-mapping made right.
I also like the grass, despite the one in foreground looks cartoon-ish, but I think it adds a + to the artistic quality of the model.
ARTIST AND DESIGNER DEREI.UK
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- Posts: 34
- Joined: Thu Apr 04, 2013 6:31 pm
Re: Back Alley
Thanks for the feedback dereeei. I totally agree. the trees were hdr, but yes, they are too crisp. I'll try and incorporate your feedback into the image. thanks again for the great ideas.
Re: Back Alley
One word: picture
Re: Back Alley
very nice renders!!!!
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- Posts: 34
- Joined: Thu Apr 04, 2013 6:31 pm
Re: Back Alley
Thanks guys,
I updated the image a bit. I thought it was a bit dark, so I lightened the curves a bit, and made a few post processing changes.
Do you think the changes add or take away from the original?
I updated the image a bit. I thought it was a bit dark, so I lightened the curves a bit, and made a few post processing changes.
Do you think the changes add or take away from the original?
- Attachments
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- backalley1c-lg2c-sm.jpg (587.22 KiB) Viewed 10430 times
Re: Back Alley
Great job. I really like scenes like this.
So much work on the details that really make it look good.
So much work on the details that really make it look good.
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