Parting of the Red Sea

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mgiambrone43
Posts: 360
Joined: Thu Feb 14, 2013 3:15 pm
SketchUp: Version 8

Parting of the Red Sea

Post by mgiambrone43 » Sat Jul 27, 2013 2:29 pm

Messing around with Majid's Water and fountain procedurals
Part Red Sea MosesScale.png
Part Red Sea MosesScale.png (739.32 KiB) Viewed 5965 times
Part Red Sea Moses ClearScale.png
Part Red Sea Moses ClearScale.png (512.01 KiB) Viewed 5962 times

Jpalm
Posts: 263
Joined: Thu Jul 08, 2010 8:58 pm

Re: Parting of the Red Sea

Post by Jpalm » Sat Jul 27, 2013 3:28 pm

Cool! :o
I like to mess with some different scenes also.
This is nice!
Show poly count?

Fletch
Posts: 12905
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Re: Parting of the Red Sea

Post by Fletch » Sun Jul 28, 2013 8:56 pm

Creative, mgiambrone43, nice work! Will you add more people/animals? Will you improve the water model?
I like the realistic water better.

mgiambrone43
Posts: 360
Joined: Thu Feb 14, 2013 3:15 pm
SketchUp: Version 8

Re: Parting of the Red Sea

Post by mgiambrone43 » Mon Jul 29, 2013 11:59 am

Thanks Fletch,

Yes, I will be adding more horses, chariots, and Egyptian soldiers falling into the water.
Will you improve the water model?
How? Suggestions?

Jpalm: Polycount is very,very low.

Fletch
Posts: 12905
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OS: PC 64bit
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Re: Parting of the Red Sea

Post by Fletch » Mon Jul 29, 2013 3:23 pm

It looks like the water is a pure vertical wall, which seems too "clean".

kronox
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Re: Parting of the Red Sea

Post by kronox » Sun Aug 04, 2013 10:24 am

Awesome! You could add some waterdrop or splash effects within post-processing for improvements of the scene :) :^:

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