Midnight Alley

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mgiambrone43
Posts: 360
Joined: Thu Feb 14, 2013 3:15 pm
SketchUp: Version 8

Midnight Alley

Post by mgiambrone43 » Tue Oct 01, 2013 11:03 pm

Messing around with lighting and making bump maps for the photos.
Midnight Alley.jpg
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Chris
Posts: 5344
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: Midnight Alley

Post by Chris » Wed Oct 02, 2013 3:25 am

For the most part, your bump maps are extremely convincing! Well done. The only one that looks a little off is the brick in the upper center, because it's a little too glossy. Even so, very good.

mgiambrone43
Posts: 360
Joined: Thu Feb 14, 2013 3:15 pm
SketchUp: Version 8

Re: Midnight Alley

Post by mgiambrone43 » Wed Oct 02, 2013 10:21 am

Thank you so much Chris. Do you mean the second building?

Here is a morning or dusk shot
Midnight AlleyDay.jpg
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Jpalm
Posts: 263
Joined: Thu Jul 08, 2010 8:58 pm

Re: Midnight Alley

Post by Jpalm » Wed Oct 02, 2013 3:21 pm

Really like this scene. Like the post lights but color or brightness seem off. Could be me though.
Nice work

mgiambrone43
Posts: 360
Joined: Thu Feb 14, 2013 3:15 pm
SketchUp: Version 8

Re: Midnight Alley

Post by mgiambrone43 » Wed Oct 02, 2013 3:37 pm

Thanks Jpalm.

I reused the component light from another scene that I had.

There is a point light inside of the enclosure. The enclosure is using SSS Lamp shade material.

I wanted to see if a bunch of them would be able to light up the entire scene without sunlight or an HDR for the night shot.

Still a work in progress. I still have a bunch of buildings to put on the right side so it looks like an actual alley way.

P.S. I haven't seen any of your work lately. Are you waiting for the next version?
Any other suggestions would be greatly appreciated.

Thanks,

Fletch
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Re: Midnight Alley

Post by Fletch » Wed Oct 02, 2013 6:30 pm

In the real world there's always some ambient light coming from someplace.
For best results I think you will want to have some sort of sky lighting. Maybe start with the moonlight tip and tweak the settings to suit your image. These settings below are just a starting point.
Then I would lower the brightness/power of these street lights to look realistic, then adjust the brightness/exposure of the final rendering later.


Subject: Moonlight Effect with Twilight's Physical Sky
Fletch wrote:Noticing people like to create twilight shots, evening shots, night shots, etc... they are usually lacking one tiny important light... ;)

Here's a place to start to create a moonlight effect using Twilight's Physical Sky.
  1. Set your Sun in SketchUp where you would like to have the Moon shining.
  2. Set your Sun and Sky Parameters as shown here.
    Sun Color = 255,237,193
    Sun Radius (Sunlight Slider) = 10 (use arrow keys on your keyboard for fine tuning)
    Maximum Sun Intensity = 0.8
    Sky Brightness = .2
    Sky Turbidity = 3
Image

After your rendering is complete, be sure to do some polishing of the overall tone/color of the image in an image editor.

mgiambrone43
Posts: 360
Joined: Thu Feb 14, 2013 3:15 pm
SketchUp: Version 8

Re: Midnight Alley

Post by mgiambrone43 » Wed Oct 02, 2013 10:32 pm

Thanks Fletch.

Using your moonlight settings and turned the point light down to .25
Midnight AlleyMoonlight.jpg
Midnight AlleyMoonlight.jpg (123.42 KiB) Viewed 10610 times
Midnight AlleyMoonlight1.jpg
Midnight AlleyMoonlight1.jpg (109.69 KiB) Viewed 10606 times
Last edited by mgiambrone43 on Wed Oct 02, 2013 11:44 pm, edited 1 time in total.

Jpalm
Posts: 263
Joined: Thu Jul 08, 2010 8:58 pm

Re: Midnight Alley

Post by Jpalm » Wed Oct 02, 2013 10:54 pm

:lol: :lol: :lol: :lol:
mgiambrone43 wrote:Thanks Jpalm.

I reused the component light from another scene that I had.

There is a point light inside of the enclosure. The enclosure is using SSS Lamp shade material.

I wanted to see if a bunch of them would be able to light up the entire scene without sunlight or an HDR for the night shot.

Still a work in progress. I still have a bunch of buildings to put on the right side so it looks like an actual alley way.

P.S. I haven't seen any of your work lately. Are you waiting for the next version?
Any other suggestions would be greatly appreciated.

Thanks,
This scene is going to get better with those buildings. It has a London or Boston feel. Mabe some ship docks?
Waiting for V2 because I've mastered 1.5 and I'm bored :lol: :lol:
I'll post something soon

Jpalm
Posts: 263
Joined: Thu Jul 08, 2010 8:58 pm

Re: Midnight Alley

Post by Jpalm » Wed Oct 02, 2013 11:10 pm

Couple of panaramas, might not work but maybe.
Not HDR so still need what fletch said to do.
Attachments
Panoramas B-035.jpg
Panoramas B-035.jpg (195.05 KiB) Viewed 10606 times

Jpalm
Posts: 263
Joined: Thu Jul 08, 2010 8:58 pm

Re: Midnight Alley

Post by Jpalm » Wed Oct 02, 2013 11:12 pm

ooops the other
Attachments
Panoramas B-038.jpg
Panoramas B-038.jpg (191.61 KiB) Viewed 10606 times

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