Theater Room

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sorrentino
Posts: 18
Joined: Sun Aug 03, 2014 2:24 am
OS: Windows 8.1
SketchUp: Sketchup 2014

Theater Room

Post by sorrentino » Mon Aug 25, 2014 1:33 am

Hi guys, im new to Twilight Render and i wanted to post a rendering im working on. I would love to get feedback on what i can improve to make the rendering more photorealistic. I'm having trouble getting my leather to look real. Thanks Alot!!
Attachments
Test Redering 4.jpg
Test Redering 4.jpg (737.78 KiB) Viewed 11310 times

kronox
Posts: 399
Joined: Wed Jan 30, 2013 4:48 pm
OS: Windows 8.1
SketchUp: 2015
Location: Bucharest
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Re: Theater Room

Post by kronox » Mon Aug 25, 2014 7:11 am

Hi.

It looks almost real, but the leather texture scale must be a little bigger. Nice wood texture and embedded ceiling leds :^:

Fletch
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Re: Theater Room

Post by Fletch » Tue Aug 26, 2014 10:13 am

Can you do a google image search for "dark brown leather chair" and post some images of the leather look you are going for.

sorrentino
Posts: 18
Joined: Sun Aug 03, 2014 2:24 am
OS: Windows 8.1
SketchUp: Sketchup 2014

Re: Theater Room

Post by sorrentino » Tue Aug 26, 2014 9:28 pm

This is the look i was going for.
Attachments
I have used this leather picture for my current rendering.
I have used this leather picture for my current rendering.
Leather 1.jpg (365.17 KiB) Viewed 11246 times
this is the look i was originally going for.
this is the look i was originally going for.
leather 2.jpg (519.38 KiB) Viewed 11246 times

sorrentino
Posts: 18
Joined: Sun Aug 03, 2014 2:24 am
OS: Windows 8.1
SketchUp: Sketchup 2014

Re: Theater Room

Post by sorrentino » Tue Aug 26, 2014 9:36 pm

Here is the current rendering that i have still rendering at the moment. This is about 4 hours in at easy10+. I am probably going to let it cook over night.
Attachments
Test Rendering 6.jpg
Test Rendering 6.jpg (728.4 KiB) Viewed 11245 times

Fletch
Posts: 12905
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Re: Theater Room

Post by Fletch » Tue Aug 26, 2014 10:06 pm

This is looking good! I am not an expert with leather. But I would play with the Plastic>Shiny template and change shininess from 1000, to 600, to 400, to 200, to 50 on a small test scene and try to find a shininess that I like. Change the reflection color to be a bit warmer, perhaps.

sorrentino
Posts: 18
Joined: Sun Aug 03, 2014 2:24 am
OS: Windows 8.1
SketchUp: Sketchup 2014

Re: Theater Room

Post by sorrentino » Fri Aug 29, 2014 1:59 am

Hey Fletch i have a question for you. I'm having something weird happen with my sconces. Part of the metal base is rendering as a glass lamp shade when it should render as brushed metal. Just wonder what might be causing that. I have attached a picture of the rendering ( still in progress) and a picture of the sketch-up model. I also included a finished version of the rendering above ( Atleast the best i can do now considering my skill level )
Attachments
Movie Theater Final View 1.jpg
Movie Theater Final View 1.jpg (706.25 KiB) Viewed 11185 times
Sconce Question.jpg
Sconce Question.jpg (682.77 KiB) Viewed 11185 times
Test Rendering View 2.jpg
Test Rendering View 2.jpg (556.99 KiB) Viewed 11185 times

kronox
Posts: 399
Joined: Wed Jan 30, 2013 4:48 pm
OS: Windows 8.1
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Re: Theater Room

Post by kronox » Fri Aug 29, 2014 7:23 am

Leather looks really nice now! :^: Is this a real project or a concept of yours?

Fletch
Posts: 12905
Joined: Fri Mar 20, 2009 2:41 pm
OS: PC 64bit
SketchUp: 2016-2023
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Re: Theater Room

Post by Fletch » Sat Aug 30, 2014 4:42 pm

my guess with the sconce is that part of the model has reversed faces. The part with reversed faces is painted with metal on the back face, but with the lamp color on the front face. So, the result is that it appears in SU to be metal, but Twilight sees only the front face material as first priority and renders it this way.

Switch to monochrome view, and reverse all back faces.

sorrentino
Posts: 18
Joined: Sun Aug 03, 2014 2:24 am
OS: Windows 8.1
SketchUp: Sketchup 2014

Re: Theater Room

Post by sorrentino » Sat Aug 30, 2014 11:19 pm

@Kronox Its just a concept of mine. @Fletch ok thanks i will check that out.

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