Hi Guys
Some quick proposal done in 3/4 of a day.
recv design brief at 10.45 am
start modeling at about 11.00 am
Break for lunch at 12.30 pm
Start preparing for TWR rendering
Email to client at 4.45 pm
The power of SU and TWR.
Each render about 1 hr
With setting Interior 10+
Work out quite a bit of sweat
So please be gentle with yr C & C
3 quarter of a day work
3 quarter of a day work
- Attachments
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- walk-in w-01.jpg (247.3 KiB) Viewed 8932 times
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- walk-in w-02.jpg (275.23 KiB) Viewed 8932 times
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- walk-in w-03.jpg (258.56 KiB) Viewed 8932 times
Thanks n Rgds
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
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- Posts: 311
- Joined: Mon May 04, 2009 4:12 pm
- SketchUp: 15
- Location: Beautiful, British Columbia, Canada
Re: 3 quarter of a day work
Tom, that's an amazing amount of work in such a short time! Careful not to spoil the client, they will
expect these results for minimum hours charged.
expect these results for minimum hours charged.
Re: 3 quarter of a day work
Thanks Guys,
No spoiling of client, not my style.
Additional charges are required for rush job.
Pretty happy with the extra sums agreed.
But don't really like the rush. Too old for this type of stress and excitement
No spoiling of client, not my style.
Additional charges are required for rush job.
Pretty happy with the extra sums agreed.
But don't really like the rush. Too old for this type of stress and excitement
Thanks n Rgds
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Re: 3 quarter of a day work
Impressive work Tom!
If you do not need caustics from spot or point lights, render with Easy 09, it will clear in half the time!
For those who are not aware, caustics are the shiny focused light spots seen on a table under a glass of water in direct sunlight. Caustics are also the shiny focused light spots on the ceiling from bounced direct sunlight on a glass coffee table or highly reflective metal surface. They typically are not misssed in architectural renderings, at least in 99% of cases.
If you do not need caustics from spot or point lights, render with Easy 09, it will clear in half the time!
For those who are not aware, caustics are the shiny focused light spots seen on a table under a glass of water in direct sunlight. Caustics are also the shiny focused light spots on the ceiling from bounced direct sunlight on a glass coffee table or highly reflective metal surface. They typically are not misssed in architectural renderings, at least in 99% of cases.
Re: 3 quarter of a day work
Thanks Fletch for the pointer.
Attached are renders with Easy 09
Same rendering time almost same setting.
Noise clear much faster as mentioned
but scene somehow appear darker
Attached are renders with Easy 09
Same rendering time almost same setting.
Noise clear much faster as mentioned
but scene somehow appear darker
- Attachments
-
- 01-walk-in w-01.jpg (254.08 KiB) Viewed 8826 times
-
- 01-walk-in w-02.jpg (234.05 KiB) Viewed 8826 times
-
- 01-walk-in w-03.jpg (246.42 KiB) Viewed 8826 times
Thanks n Rgds
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Tom
Everything has beauty, but not everyone sees it.
Confucius
https://www.flickr.com/photos/120256485@N07/
http://www.flickr.com/photos/tomvizual/
Re: 3 quarter of a day work
Increase dark areas in Render Window >Tonemap>Simple, and increase exposure or gammatomyong wrote:Thanks Fletch for the pointer.
but scene somehow appear darker
however, I like this setting:
choose Tonemap > Linear and try Dark around 1.7 and Light around 1.5 here's another example of post processing settings - with before and after
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