Villa
Villa
This has been done over a free model from http://www.sketchuptexture.com/.
I just tweaked it a bit and added procedural perlin noise as glass "bump" map, some lights and hit the render with default setting (low+)
Environment lighting comes from a blue sky color and background is a curved surface with material of the landscape on it.
I just tweaked it a bit and added procedural perlin noise as glass "bump" map, some lights and hit the render with default setting (low+)
Environment lighting comes from a blue sky color and background is a curved surface with material of the landscape on it.
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Re: Villa
Reminds me of a watercolor!
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- Posts: 10
- Joined: Fri Oct 09, 2009 9:59 pm
- SketchUp: su pro 2017
- Location: san diego
Re: Villa
It is waooh. You are a master for glass effect.
I like your render a lot especially the effect in the glass, you call procedural Perlin noise.
I was looking to to put some imperfections in my glass without success.
Can I ask you how do you do it. How do you generate a procedural Perlin noise in order to use as a bump texture?
romain
I like your render a lot especially the effect in the glass, you call procedural Perlin noise.
I was looking to to put some imperfections in my glass without success.
Can I ask you how do you do it. How do you generate a procedural Perlin noise in order to use as a bump texture?
romain
Re: Villa
apply Architectural Glass template, then add the procedural perlin noise in the bump channel. Watch the video tutorials linked in my signature and see Subject: Best Of Tips and Tricks - The Master List - V2.x then you will understand perfectly.
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- Posts: 10
- Joined: Fri Oct 09, 2009 9:59 pm
- SketchUp: su pro 2017
- Location: san diego
Re: Villa
Thank Fletch for your quick answer...
I didn't find the right procedural perlin noise yet like the one Majid achieved in his image, I have to play more with the new material settings.
I didn't find the right procedural perlin noise yet like the one Majid achieved in his image, I have to play more with the new material settings.
Re: Villa
It's a question of scale.
default scale is 1 - this means 1 meter. The noise you have defined with the parameters available fills a 1 meter square.
if you change the scale, the scale is a denominator in the ratio. So if you put scale 5, that means 1/5 of a meter. This is confusing and annoying, but there's nothing I can do about it.
so, scale of 2 means that is 1/2 meter. That is, the perlin noise procedural will fill the space of 1/2 meter, and then repeat. So to make the noise "bigger" you need to go "smaller" with the number - set it to .1 means that it's 10x larger.
Check the look of the procedural on the glass, by hiding all geometry except the glass. Then apply the procedural in the "color" channel and render to see how big it is in your scene. This is nearly instantaneous with Twilight V2 Pro because you can use exploration render.
default scale is 1 - this means 1 meter. The noise you have defined with the parameters available fills a 1 meter square.
if you change the scale, the scale is a denominator in the ratio. So if you put scale 5, that means 1/5 of a meter. This is confusing and annoying, but there's nothing I can do about it.
so, scale of 2 means that is 1/2 meter. That is, the perlin noise procedural will fill the space of 1/2 meter, and then repeat. So to make the noise "bigger" you need to go "smaller" with the number - set it to .1 means that it's 10x larger.
Check the look of the procedural on the glass, by hiding all geometry except the glass. Then apply the procedural in the "color" channel and render to see how big it is in your scene. This is nearly instantaneous with Twilight V2 Pro because you can use exploration render.
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- Posts: 10
- Joined: Fri Oct 09, 2009 9:59 pm
- SketchUp: su pro 2017
- Location: san diego
Re: Villa
Thanks again.
I was going up with the numbers instead of smaller.
I was going up with the numbers instead of smaller.
Re: Villa
please watch video tutorials linked in my signature. see also online manual linked in my signature.
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