GIF textures can not be directly placed as a texture in SketchUp so you will need to save a copy of the .gif file in a common image format like .jpg or .png. Then apply this image as a texture in SketchUp.
After this, apply a Twilight Material Template and load the animated .gif texture into the Color slot. Then render the animation using the Animation Render dialog.
Here are the detailed steps:
- Insert a copy of your animated .gif image that has been saved as a .jpg or .png format as a texture in your SU scene, you will likely need to apply a Twilight Template to the texture.
- Change the Color slot in the material from the default "SketchUp" to "Texture"
- Change the "type" of image texture file to search for .gif file types.
- Choose your animated GIF file that matches the .jpg or .png texture file you have inserted into SU's material.
- Set up your animated camera if so desired. For still camera, you will need to duplicate your scene, as scene transition time is what determines the length of your video.
- If you have set up multiple cameras, go to SketchUp pull-down menu "Window>Model Info" and set interval in seconds for your cameras, such as "1" second or "2" second transition.
- Open the Animation Editor/Render Animation Dialog for Twilight Render via the Extensions (Plugins) pull-down menu>TwilightV2>Animation Render
- Choose to Animate All
- Choose your desired render setting - suggested to use the Animation Render Settings folder.
- Set the length for your animation. This will be a function dependent on how many cameras you have and what transition interval you have specified in SU.
Animation length explained: If the transition time is 2s and you have only 2 cameras, the length of the animation will be 2seconds. If you have 4 cameras, this is 3 transitions... so 3x2=6 second animation length.
- Choose a very low resolution for test rendering.
- Choose your framerate - default is 30 frames per second (fps) 5fps is recommended for test rendering. 24fps is movie theater film framerate 30fps is television frame rate.
- The animation will be rendered one frame at a time and saved in the format, and named, and placed in the location you specify under "Base Image Name"
- Hit Play to render the animation.
- After render is complete, open the image sequence in a video editor such as Quick Time Pro on Mac or Windows Live Movie Maker or Virtual Dub for Windows.
- Using the Video Editor > Save the animation as .mpg or .mov or .avi or other video format of your choice.