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Re: Gothic Cathedral
Posted: Sun Sep 18, 2011 3:07 am
by Klog
Fletch
The post pro seems to wash out much of the foreground, but hilights the railing more; and it makes the background more real. A toss-up ...
Klog
Re: Gothic Cathedral
Posted: Mon Sep 19, 2011 4:39 am
by Klog
Re: Gothic Cathedral
Posted: Mon Sep 19, 2011 4:35 pm
by Fletch
Impressive. I imagine that took a while to render.
Re: Gothic Cathedral
Posted: Mon Sep 19, 2011 10:42 pm
by Klog
Fletch
I rendered 600+ frames in a day and a half and then a power glitch stopped it 300 frames short of the end. So had to make a second .avi from the "open doorway" to the end and splice them together. (another 30 hours) Used Virtualdub and applied one of its filters to adjust the contrast a bit. Still need to figure out the frame "ripping" problem. And for some reason Kerkythea's SU2KT twisted two of the UVs for windows - even replacing the shader for them did not straighten it out. So if I switch to Twilight Render all will be solved ... think I will.
klog
Re: Gothic Cathedral
Posted: Wed Oct 05, 2011 4:30 pm
by Klog
Well. I'm starting to get the hang of Twilight. Still haven't tried importing the materials and render settings, etc. from Kerkythea yet. Just learning to get around within Sketchup and Twilight. But I have a persistant problem with the renderer re-rendering the previous scene and not being able to switch scenes/cameras without closing Sketchup to clear the buffers. Thought I had solved it by re-saving Sketchup and manually re-selecting the appropriate Update method from "Advanced" tab; but still do not get consistant results. Does anyone have a cure? So here is the latest result; had to go to extremes on the many bump maps using a setting of 10 to 30 bump in some cases to get the joints to look better. Comments and suggestions are welcome.
Re: Gothic Cathedral
Posted: Thu Oct 06, 2011 1:44 pm
by Fletch
Nice image, Klog! The ground in front could use more vegetation (strategically placed). The pitch black sky seems too dark, it depends on the mood you are going for.
Klog wrote:... I have a persistant problem with the renderer re-rendering the previous scene...Does anyone have a cure?
Sounds like a RAM issue. In a big file and 32bit environment it's just what it is.
Klog wrote:...had to go to extremes on the many bump maps using a setting of 10 to 30 bump in some cases to get the joints to look better... suggestions are welcome.
If you are using the Twilight Material templates, not the "fast" version but the more "physically accurate" templates (see the Materials section of the user manual) then using a real bump map with 1 or less will be plenty good. If you are using the texture as the bump, then the correct "strength" of bump will be anyone's guess.
Bump does not show up correctly in shadow areas in certain render settings. Easy 09 (MLT) does not have this issue.
Subject: Tile - bump and specular maps and scene
Subject: How to make a bump map from a diffuse texture photo
Subject: How to create a Specular Map or Bump Map [Video]