Note the caustics on the floor from the lava!
Here's the model/scene ready for Twilight!
- deleted the water model completely.
- Then painted the front faces of the "inside of the glass" as "water"
- grouped them.
- opened the group and got them all oriented to point "out" (away from the centerline /centroid of the lamp)
- deleted some of the geometry in the upper base group to get out of the way of the light... deleted odd-shaped emitting light plane which was equal to about 50 lights.
- set a spot light in the bottom of the lamp (renders much more quickly than emitters and about 100x faster than the odd-shaped emitter plane.)
- used White as the color of the glass and Flint template 1% opacity
- used White as the color of the water and 0% opacity
- used the Wax template at default for the Lava.
- used Brushed Metal template no bump. 600 shininess.
- scaled the scene accurately (14" high... approx 35cm)
- scaled the lava by 1.08 to fill the lamp more and hide top and bottom of the lava model
- changed color of base to just be flat grey at 75% grey
- inserted the Bauhaus lamp scene and deleted the lamp and purged the file.
- used the studio for the lamp to light the scene
- created a camera view I liked.
- applied a fake emitter material to the reflection screens in the background to get something interesting in the metal reflections. I hid a fake-emit screen or two.
- adjusted the power of my spot light and hot spot and falloff until I was happy (about 2mins of work)
- rendered prelim at 300x600 on low.
- rendered final at 300x600 on Medium+.