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Re: A Day at the Museum

Posted: Mon Dec 27, 2010 12:36 am
by Fletch
All constructive comments are WELCOME AND ENCOURAGED!
Here's it is, after some playing with the volumetrics in photoshop (light beams effect) and some vignette and glow... then some treatment with RealCamera by Motiva to give a dramatic effect.

Re: A Day at the Museum

Posted: Mon Dec 27, 2010 1:11 am
by pdwyer
Wow, love the lighting!! The only thing that comes to mind for criticism might be deliberate and that's the stairs in the middele going down seem quite shiny, what is the material supposed to be? my guess was non reflective stone which is why it looks odd but it might be intentionally like that.

What were the render times and type?

Have you considered a night scene to sit beside this to contrast the great soft sun glow and emphasize the lower museum lights?

:clap: :rspkt:

Re: A Day at the Museum

Posted: Mon Dec 27, 2010 1:25 am
by Ecuadorian
Hey, Fletch... I'm curious to know the video memory usage this model imposes on your graphics card when it's loaded in SketchUp (GPU-Z comes in handy for that).

And as someone else pointed out, the blacks in the backlit ad could use a little lightening.

Re: A Day at the Museum

Posted: Mon Dec 27, 2010 11:59 am
by tomyong
BEAUTIFULllllllll :gj: :hat: :clap: :clap: :clap: :clap:
Like to know the render time and setting too
ah yes comp spec.

Re: A Day at the Museum

Posted: Mon Dec 27, 2010 7:28 pm
by Fletch
These were all rendered at 2400px on Easy09. Render times... this scene does not render quickly. Half resolution was presentable after 5.5hrs.
Deep volumes, 1million polygons, and nearly 100 lights.

Not really sure about graphics card, but I can say it handles much more easily than some models I've worked with. It's really the dinosaurs that are the challenge for SU, not the architecture.

Agree completely about the material for the stairs (no one mentioned the wall stone mat, but it needs work as well).

The material on the left, right, and center stair are the same material, but when light hits at that angle they look quite shiny. They are supposed to be a terrazzo looking material... but I think they need further work on the specular/bump map. ;)

I will try another view in this same model. I will try to fix that material... and perhaps the stone wall material as well.

Yes, a night shot would be nice. :)

prelim of next view:

Re: A Day at the Museum

Posted: Mon Dec 27, 2010 7:35 pm
by massimo
I would get rid of that black&white object... :totgm:
P.S. Some light pointed on the dinosaurs would be great. :)

Re: A Day at the Museum

Posted: Tue Dec 28, 2010 9:29 am
by Fletch
good comments :^:
image update attached. fixed stone and lighting on dinos.
DOF may be too subtle. F-number is set to 4.

Re: A Day at the Museum

Posted: Tue Dec 28, 2010 3:36 pm
by JeZ
:shock: :rspkt:

amazing scene!

The only thing I would MAYBE change is the lighting, probably a mix between:

-"averaging" the white balance
- lowering your spots intensity

Cheers

Jerome

Re: A Day at the Museum

Posted: Tue Dec 28, 2010 11:49 pm
by Fletch
Thanks Jerome, the image above has been updated for the stone material. Perhaps you are right about the spots/light colors... will consider a change.

Re: A Day at the Museum

Posted: Thu Dec 30, 2010 5:28 pm
by Sepo
It is quite impressive model . I remember seeing it on one of the render off competriotions. Got to admitt you did great job in cleanning it and adopting it for SU. However, as I know the building,I have to say the materials are quite wrong. I suggest you have a look at this link which will give you better idea of what I am on about.

http://www.nhm.ac.uk/visit-us/history-a ... index.html

:^: