Hi,
I'm trying to render a 'chrome ball' in a box (as a reflection test probe) and I've found that Sketchup's sphere is facetted, and applying a shiny TR material simply results in a render of a reflective facetted ball! I'd really like it to render as a perfectly smooth spherical mirror without having to first create geometry that simply has millions of faces and makes the model 'heavy'.
I know some renderers provide a threshold angle parameter above which facets are calculated as being smooth. Does TR have such a control? If so, what sort of angle parameter needs to be dialed in for a typical SU sphere?
Many thanks,
Slim
Can sphere (with facets) be rendered as smooth?
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Re: Can sphere (with facets) be rendered as smooth?
-Triple click the sphere.
-Right click > Soften/Smooth edges. Set the angle to 30. Close the Soften/Smooth edges window.
-With the sphere still selected, press G. Press the "Create" button.
-Render with Twilight.
-Right click > Soften/Smooth edges. Set the angle to 30. Close the Soften/Smooth edges window.
-With the sphere still selected, press G. Press the "Create" button.
-Render with Twilight.
Re: Can sphere (with facets) be rendered as smooth?
I assume the sphere is a group...
So all you need to do is simply explode the group in SU...
If need be, you can re-select the mesh and then re-group the sphere...
Now hit render and see the difference...
So all you need to do is simply explode the group in SU...
If need be, you can re-select the mesh and then re-group the sphere...
Now hit render and see the difference...
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
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- Posts: 4
- Joined: Fri Jul 09, 2010 5:40 pm
Re: Can sphere (with facets) be rendered as smooth?
Thanks for your speedy replies. The right-click smoothing trick has made all the difference!
Slim
Slim
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