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Lighting Test

Posted: Wed Dec 11, 2013 10:33 am
by mgiambrone43
Used SSS on chandelier glass. Density 1, Alpha 0. IOR 1.050
Point light bulb set to .20 strength.

Wanted to use the Diamond material on the chandelier from the Gem collection, but it wouldn't render properly. Tried it at Easy 10

Ended up using Gold Metal as a quick test.
Elegant Living Room4.jpg
Elegant Living Room4.jpg (180.7 KiB) Viewed 13801 times
Elegant Living Room2.jpg
Elegant Living Room2.jpg (210.67 KiB) Viewed 13801 times
Elegant Living Room3.jpg
Elegant Living Room3.jpg (221.2 KiB) Viewed 13801 times

Re: Lighting Test

Posted: Wed Dec 11, 2013 10:44 am
by mgiambrone43
This was the results of the Diamond material on the chandelier.

I think I am missing something.
Elegant Living Room1.jpg
Elegant Living Room1.jpg (258.21 KiB) Viewed 13800 times

Re: Lighting Test

Posted: Wed Dec 11, 2013 12:11 pm
by Jpalm
Great minds think alike.
I'm working on the same room. Downloaded from Sketchup Texture.
I found the shape of the bulb has something to do with how it glows.
I struggle with brightness, size and texture of bulb.
Found slight frosted works best but a real pain in the butt sometimes.

Re: Lighting Test

Posted: Wed Dec 11, 2013 12:17 pm
by massimo
Nothing seems wrong with the diamond material. Just let it cook longer. The diamond material from gems pack uses a complex NK file (measured IOR data) and include dispersion. That means long render times. If you are in hurry I would try with diamond or flint glass template or something.
Bear also in mind that lighting is crucial for that kind of materials.
If you want to play with those materials maybe you can start with a simpler scene.

Re: Lighting Test

Posted: Wed Dec 11, 2013 12:32 pm
by mgiambrone43
Jpalm wrote:Found slight frosted works best but a real pain in the butt sometimes.
Do you have a small sample of how the frosted looks?
They have some great models on that sight as well as a plethora of great textures. Not sure if we can post the link per their disclaimer.
massimo wrote:Nothing seems wrong with the diamond material. Just let it cook longer... If you are in hurry I would try with diamond or flint glass template or something.
Thanks massimo, I am not blaming the material, you are exactly right. I was in a hurry so I will let it cook longer. Will Easy 10 do the trick?

Re: Lighting Test

Posted: Wed Dec 11, 2013 12:39 pm
by Jpalm
Will cook something.
Also I found with that shape bulb, the location of omni (Up/down) makes a difference.

Re: Lighting Test

Posted: Wed Dec 11, 2013 12:47 pm
by massimo
Will Easy 10 do the trick?
Easy 10 is good for that kind of lighting/materials.

Re: Lighting Test

Posted: Wed Dec 11, 2013 10:49 pm
by Fletch
Subject: Crystal that glows, like a chandelier
Fletch wrote:Need a glowing crystal chandelier look?

Re: Lighting Test

Posted: Thu Dec 12, 2013 1:48 am
by mgiambrone43
Let this one cook for 60 passes using the Diamond Material from the Gems library
Chandilier Diamond.jpg
Chandilier Diamond.jpg (67.17 KiB) Viewed 13758 times
Use the Diamond Template from Realistic Glass for this one
Chandilier DiamondTemplate.jpg
Chandilier DiamondTemplate.jpg (71.85 KiB) Viewed 13758 times

Re: Lighting Test

Posted: Thu Dec 12, 2013 1:49 am
by mgiambrone43
Fletch wrote:Subject: Crystal that glows, like a chandelier
Fletch wrote:Need a glowing crystal chandelier look?
Thanks Fletch. Will try this one out next