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3 quarter of a day work

Posted: Tue Sep 30, 2014 8:57 am
by tomyong
Hi Guys
Some quick proposal done in 3/4 of a day.
recv design brief at 10.45 am
start modeling at about 11.00 am
Break for lunch at 12.30 pm
Start preparing for TWR rendering
Email to client at 4.45 pm
The power of SU and TWR. :^:
Each render about 1 hr
With setting Interior 10+
Work out quite a bit of sweat :oops:
So please be gentle with yr C & C

Re: 3 quarter of a day work

Posted: Wed Oct 01, 2014 1:34 am
by rangerrick
Tom, that's an amazing amount of work in such a short time! Careful not to spoil the client, they will
expect these results for minimum hours charged.

Re: 3 quarter of a day work

Posted: Wed Oct 01, 2014 2:11 am
by Gareth
+1

Re: 3 quarter of a day work

Posted: Wed Oct 01, 2014 2:34 am
by tomyong
Thanks Guys,
No spoiling of client, not my style.
Additional charges are required for rush job. :twisted:
Pretty happy with the extra sums agreed. :whoot:
But don't really like the rush. Too old for this type of stress and excitement :oops:

Re: 3 quarter of a day work

Posted: Wed Oct 01, 2014 8:37 am
by Fletch
Impressive work Tom! :^:

If you do not need caustics from spot or point lights, render with Easy 09, it will clear in half the time!
For those who are not aware, caustics are the shiny focused light spots seen on a table under a glass of water in direct sunlight. Caustics are also the shiny focused light spots on the ceiling from bounced direct sunlight on a glass coffee table or highly reflective metal surface. They typically are not misssed in architectural renderings, at least in 99% of cases.

Re: 3 quarter of a day work

Posted: Thu Oct 02, 2014 8:05 am
by tomyong
Thanks Fletch for the pointer. :^:
Attached are renders with Easy 09
Same rendering time almost same setting.
Noise clear much faster as mentioned :whoot:
but scene somehow appear darker

Re: 3 quarter of a day work

Posted: Thu Oct 02, 2014 9:53 am
by Fletch
tomyong wrote:Thanks Fletch for the pointer. :^:

but scene somehow appear darker
Increase dark areas in Render Window >Tonemap>Simple, and increase exposure or gamma
however, I like this setting:
choose Tonemap > Linear and try Dark around 1.7 and Light around 1.5
RenderChallenge-ToneMap-Annotations.jpg
RenderChallenge-ToneMap-Annotations.jpg (68.49 KiB) Viewed 8836 times
here's another example of post processing settings - with before and after
vignette-settings-postprocessing.jpg
vignette-settings-postprocessing.jpg (341.2 KiB) Viewed 8836 times