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1st test render (interior)

Posted: Tue Sep 29, 2009 4:18 pm
by tomyong
Hi Guys
I hv been a silent observer for a while
now I attached my 1st render ,any C & C
to help me improve are most welcome
Thanks in advance
Loving twilight already

Rgds
Tom

Re: 1st test render (interior)

Posted: Tue Sep 29, 2009 4:41 pm
by WardNL
Hi Tom, welcome!

I like the second render best. I.M.H.O. the window frame looks a bit artificial, different settings might improve it.

Look forward to your next project.

Regards,
Ward

Re: 1st test render (interior)

Posted: Tue Sep 29, 2009 4:49 pm
by fymoro
Welcome,

Nice start, the bedhead seems to flat, try to add a Bump map for more relief.

hope it goes well!, Fred.

Re: 1st test render (interior)

Posted: Tue Sep 29, 2009 8:20 pm
by Dylan
It's looking pretty good. I really like the outside view you have created.

A few details I think would improve things is, a different texture on the head board, a different telephone, or replace it with something else and a different material on the window frame.

Re: 1st test render (interior)

Posted: Tue Sep 29, 2009 8:52 pm
by Phil Meadows
I like the phone, keep it—but it needs to look more like plastic, there's a template group for plastics. For the window, try the paint-flat template.

If the headboard texture is the one I have, I have a bumpmap for it. linking the bump to the SketchUp texture will probably do the trick though. Give it some shiny and you'll be pleased.

That is, if you're not already pleased. :)

Re: 1st test render (interior)

Posted: Tue Sep 29, 2009 10:42 pm
by tomyong
Thanks guys for all the pointers, will work on them :)

Code: Select all

linking the bump to the SketchUp texture will probably do the trick though
Phil,how do you link the bump map in SU and can u share the bump map? :oops:

Thanks again

Tom

Re: 1st test render (interior)

Posted: Wed Sep 30, 2009 2:03 am
by Phil Meadows
Tom,
I'm not sure of the bumpmap's availability for being shared, it might have restrictions. Seems to me though, that if you have the texture, you should have access to the bumpmap.

To link the bumpmap to the SketchUp texture just click the chain button in the Bump section of the material editor. Test render that and you should see a difference. You might need to increase the "size" of the bump to 4 or 5 to get the effect you want. It would also help if you applied a template to the headboard texture to give it some reflectivity. Trial and error will get you there.

Hope that helps.

Re: 1st test render (interior)

Posted: Wed Sep 30, 2009 6:49 am
by tomyong
Thanks Phil for the pointer will try that,
new toy always get me overly exited
so many things to play with till u don't know what u
are really doing

Re the bump map it should be from FF, I should hv it, just
overlook because this is an old testing model

Rgds
Tom

Re: 1st test render (interior)

Posted: Wed Sep 30, 2009 10:49 am
by Fletch
Phil Meadows wrote:To link the bumpmap to the SketchUp texture just click the chain button in the Bump section of the material editor.
This is not exactly correct. If you do NOT have a bumpmap, but want to use the Texture Image as the bump map, simply click the chain button in the Bump Channel.


This is explained clearly in the Getting Started Video Tutorial #1 and Intermediate Video Tutorial #1 Please watch the tutorials! It will take an experienced SketchUp user about 30-45 mins to watch them all.

To link the true bump map texture, you will need to make sure the link to SketchUp is BROKEN and choose "Texture" in the bump channel slot, then browse to find the true bump map texture file.

Re: 1st test render (interior)

Posted: Wed Sep 30, 2009 10:58 am
by olishea
Hi tom,

Are you from the podium forum? I seem to recognise the design!