First benchmarks for me. New M1 Max Macbook Pro, pretty much fully loaded and hoped to still be able to do a bit of Sketchup on it!
Low: 00:00:08
Medium: 00:00:29
High: 00:02:22
Sketchup Pro 2021 with TWR 2.16.1
Search found 6 matches
- Mon Mar 14, 2022 10:12 am
- Forum: Materials and Resources
- Topic: V2 How Fast Are You - Official Twilight Scene - Bauhaus Lamp
- Replies: 59
- Views: 250411
- Mon Feb 24, 2020 6:32 pm
- Forum: Work in Progress
- Topic: city at dawn
- Replies: 3
- Views: 6172
Re: city at dawn
What’s the new capture method? Nice work as always!
- Wed Feb 19, 2020 9:50 am
- Forum: Tutorials, Tips, and Tricks
- Topic: How to use the Alpha Mask / Alpha Channel
- Replies: 20
- Views: 50515
Re: How to use the Alpha Mask / Alpha Channel
Is there any way of rendering an alpha for a semi transparent object? I seem to get solid "cut" masks rather than the type of Alpha I was expecting. For reference, I'm rendering a stage design, with a transparent perspex lectern. Looking out from the stage with the lectern in the foregroun...
- Fri Mar 03, 2017 10:08 pm
- Forum: Work in Progress
- Topic: love Red
- Replies: 6
- Views: 8051
Re: love Red
Just needs a few crumbs on the floor in the corners, and a coffee ring on the surface! Inspirational work everybody.
- Wed Feb 15, 2017 11:10 pm
- Forum: Questions & Feedback
- Topic: Animated Gif Bump Map
- Replies: 3
- Views: 5271
Re: Animated Gif Bump Map
Cheers Fletch. I'll try that out and see what I can make of it. For this little test I'll aim for a finished render of 720x576 pixels. The water is about 80% of the total width of the render at most, so I'll try a texture of around 576 pixels square... I'll upload the resulting animation when it's d...
- Wed Feb 15, 2017 10:44 pm
- Forum: Questions & Feedback
- Topic: Animated Gif Bump Map
- Replies: 3
- Views: 5271
Animated Gif Bump Map
Please bear with me, I'm quite new to rendering my models and very new to Twilight (about a week now!) I've had some basic success with renders, managed to get some nice volumetric lighting effects (I work in the events industry) and overnight last night I managed to render a ten second long animati...