Page 1 of 2

kitchen project

Posted: Thu Jun 25, 2015 5:04 pm
by nickario
Here is my latest kitchen project!

Re: kitchen project

Posted: Fri Jun 26, 2015 4:56 pm
by alvydas
A good start. I loved it. But you need to make it better. :rspkt:

Re: kitchen project

Posted: Fri Jun 26, 2015 6:40 pm
by nickario
Thanks! Any tips?

Re: kitchen project

Posted: Sat Jun 27, 2015 8:26 pm
by alvydas
I can only say what I try to avoid in my work
First - noisy picture is my enemy No 1.
A burning place - is my enemy No 2. So lighting settings are very very important, but I have to say this is a challenge for me also. You removed the wall (and probably the ceiling) in front of a model. This is understandable. You wanted a brighter space. Lighting has become a very uniform and massive (I see a few light sources), but not cute.
Unrealistic model - is my enemy No 3. Some of the models areas can be fixed, that the result would be more realistic. I see the intersecting or contacting geometry. The lower kitchens plinth adhering to the floor. Fridge and bar panel also. There is no space between the cabinet and the door.
Well, maybe still need to keep the models verticals (two point perspective).
But in spite of this, I think that you have reached good results.

Re: kitchen project

Posted: Mon Jun 29, 2015 9:56 am
by Fletch
These are really good images, Nickario! :whoot:
If you are going for a "high key" look - where the images are light and airy, these definitely achieve that look.
Alvydas knows his stuff, listen to his advice for further improvements.

Re: kitchen project

Posted: Fri Jul 03, 2015 6:57 am
by nickario
Thanks a lot for your advices. Your comments are inspiring me and realy help me imrove and i can see it at my new projects. Of course the only thing i can say for you two is :rspkt:

Re: kitchen project

Posted: Fri Jul 03, 2015 9:57 am
by unclebim
You can fight or fool these enemies:

Enemy 1 - longer render times and/or NeatImage (free), experiment with sliders. If you run any de-noising software like NeatImage it would be after all other post-pro actions if needed. For instance I use Lightzone's (http://lightzoneproject.org/node/2/) Clarity effects for pop-up but they tend to increase noise a bit, although it gives much better results than sharpening and local contrast enhancement scripts I have used.
Enemy 2 - Correct lighting settings, use IES, experiment until satisfied. I also use 5 expositions of the image e.g. 1.0, 1.1, 1.2, 1.3, 1.4, 1.5 where 1.3 is the normal brightness and then I blend these with the exposure blend script in GIMP (http://tir.astro.utoledo.edu/jdsmith/co ... _blend.php), this gives more detail in shadows and highlights. Tip: the lowest exposure should show detail in the brightest places. Also light color is important but you can change the feel about it in post-pro too.
Enemy 3 - you can't fool this one, you need just more time and attention to detail...

Hope that helps too.

That said you are doing great and I am happy to see such works done with TWR.

Regards

Serafim

Re: kitchen project

Posted: Fri Jul 03, 2015 5:09 pm
by nickario
Hi Serafim.
Thanks for your advice. The only thing that makes my renders not so realistic is that i have to present to diferent clients 6-8 renders,bathrooms and kitchens, as i work for a shop,But i always want to improve my self and the shop thats why i introduced them into the world of Sketchup and Twilight.

Regards
Nicko

Re: kitchen project

Posted: Fri Jul 03, 2015 8:59 pm
by unclebim
Hi, Nicko, it's ok as far as the client is happy. I work for myself and most clients are happy even with preliminary renders so they can get the idea. Although I can make much better renders most times we don't even do final renders with greater resolution and quality as we have already started implementation in the meantime.

Your renders are quite realistic, you are just going to get better and perfect your workflow.

Re: kitchen project

Posted: Tue Jul 07, 2015 2:10 pm
by Fletch
Nickario -
Here it is with perspective lens distortion correction in photoshop, re-crop, noise reduction, sharpen with high-pass overlay technique, and a little contrast boost by overlaying the image using soft light layer blend type.