Here, Ecuadorian explains:
Applied a grass texture to the donut
Chose glossy paint as the Template
Unlinked the color in Twilight and selected "color" as the color option (sounds confusing

Linked the bump and set the depth to 5 (well, it says "size")
Voilá!
The donut looks grassy in SU, but it renders blue with grass bump in Twilight.
Without texturing applied to the model in SU, there are no valid texture coordinates. So the bump is being applied but without coordinates... I'm sure you can see where that's going. The solution is as Miguel describes. Unchain the Color channel. Then Chain the bump channel. What you see in SU is the bump map, but the actual color rendered is whatever color or texture you specify in Twilight.
Make sure you apply the template first (as Miguel shows) or it will reset the chain settings