130 Free XFrog Trees

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thomthom
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Re: 130 Free XFrog Trees

Post by thomthom » Thu Jan 27, 2011 12:46 pm

Fletch wrote:by "fail" I mean...
:wall:
so sorry ThomThom! My mistake.
I was choosing "backface to frontface" and instead I should have been choosing "Front Face to Backface" - which of course works PERFECTLY. :D
Ah! :D

Btw. What tree is that you used? I'm not finding it.

Fletch
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Re: 130 Free XFrog Trees

Post by Fletch » Thu Jan 27, 2011 12:49 pm

it is Tea - here
3ds
obj

Running Cleanup was a good idea!
Cleanup Statistics for the Tea model:
> Edges Reduced: 1320
> Edges Repaired: 0
> Faces Reduced: 660
> Purged Components: 0
> Purged Layers: 0
> Purged Materials: 0
> Purged Styles: 0
> Total Elapsed Time: 139.68

Files size was only reduced to 7.8Mb :totgm:

These xfrog files are likely difficult for SketchUp to handle. But they render easily/no hassle/perfectly with Twilight. :^:

thomthom
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Re: 130 Free XFrog Trees

Post by thomthom » Thu Jan 27, 2011 12:57 pm

My stats for a different tree:

Code: Select all

Cleanup Statistics:
> Edges Reduced: 33480
> Faces Reduced: 33452
> Purged Components: 0
> Purged Layers: 0
> Purged Materials: 0
> Purged Styles: 0
> Total Elapsed Time: 15.03

Model processed in 1.112s

Code: Select all

========================================
            Model Statistics            
----------------------------------------
               SH10_2.skp               
========================================
Edges                    107187
Faces                    48002
Triangles                81415
========================================
Everything is triangulated, including the leaves. So usually one has a lot to gain from cleanup. I recommend that you set it to ignore UVs. And disable Duplicate Faces.
Last edited by thomthom on Thu Jan 27, 2011 12:58 pm, edited 1 time in total.

Fletch
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Re: 130 Free XFrog Trees

Post by Fletch » Thu Jan 27, 2011 12:57 pm

The reason I was avoiding the .3ds file is because when I imported the .3ds of the Sponza model a couple years ago into SketchUp is failed miserably in the material mapping.
I guess .3ds import has since been fixed in SU. I will test it.

massimo
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Re: 130 Free XFrog Trees

Post by massimo » Thu Jan 27, 2011 12:59 pm

I was choosing "backface to frontface" and instead I should have been choosing "Front Face to Backface"
The render I've did was made without reversing any face because the model comes with the textures applied on front faces.
Last edited by massimo on Thu Jan 27, 2011 1:03 pm, edited 1 time in total.

Fletch
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Re: 130 Free XFrog Trees

Post by Fletch » Thu Jan 27, 2011 1:02 pm

No, they render perfectly, but in order for them to look attractive in SketchUp, the reverse face must also have the material painted onto it. This is the purpose of the UV tools exercise above.

see the difference of the appearance in SU...
Image

massimo
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Re: 130 Free XFrog Trees

Post by massimo » Thu Jan 27, 2011 1:03 pm

but in order for them to look attractive in SketchUp, the reverse face must also have the material painted onto it.
Right. :)

Ron_Bruins
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Re: 130 Free XFrog Trees

Post by Ron_Bruins » Fri Jan 28, 2011 9:56 am

Shouldn't this topic be moved to materials and resources?
Regards, Ron

Fletch
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Re: 130 Free XFrog Trees

Post by Fletch » Fri Jan 28, 2011 10:08 am

Voila.

Gareth
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Re: 130 Free XFrog Trees

Post by Gareth » Sat Jan 29, 2011 2:20 pm

some of them take forever to import in to SU.....

i am saving each of the ones i am most likely to use....here are 3 i have done so far, and if anyone wants the skippies i will be happy to post the files, it will save people having to go through the whole process
Attachments
Grevillea.jpg
Grevillea.jpg (55.3 KiB) Viewed 13116 times
Japanese Walnut.jpg
Japanese Walnut.jpg (36.43 KiB) Viewed 13118 times
Sweet Birch.jpg
Sweet Birch.jpg (52.85 KiB) Viewed 13112 times

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