Steps:
- Open model.
- Apply Textures from library or template. Add ground plane.
- Load HDR in Probe or Spherical Sky type.
- Set Camera focus point.
- Render
- Search for "Pentax Camera" at the Google 3D warehouse
- Download the 3D model called "My Camera in the 70s"
- Apply the NK Metals Library "Platinum" to the silver body.
- Apply the Plastics Library "Tire New" to the black plastic.
- Apply the Material Template "Metal>Aluminum" to the brushed metal where the lens is attached to the camera body
- Apply the Material Template "Plastic>Shiny" to all the letters on all the dials.
- Apply the Material Template "Realistic Glass>Common" to the lens glass. (not seen in this view, so this step is not required)
- Apply the Material Temaplte "Plastic>Flat" to the bumpy texture on the camera body, and click the link next to the bump channel to use the texture as the bump.
- Add a floor, use a warm color or soft texture.
- Click the first scene tab in SketchUp to prepare to render this view.
- In Sun&Sky Tab load the "Apt-Probe.hdr" in the "Probe" spherical sky type.
- Set sky settings for this HDR like so: Sky Type Probe - Sky Intensity .25
- Set Render Dialog Camera Tab exposure settings like so: Exposure 1.5, Gamma .85
- Render prelim.
- Set Target for camera by Ctrl-click on the Camera Body using the Twilight View Tool
- In Render Dialog set camera F-number to 8
- Render with Easy 09
for the lazy -
- just download this scene, open and hit render.
In the scene available for download here I have thickened the camer's lens hood to make it a bit more realistic, then used the bevel tool on the front edge of it after thickening it.