130 Free XFrog Trees
Re: 130 Free XFrog Trees
what are the file sizes? I have the Japanese tree that is over 138Mb in skp format.
Re: 130 Free XFrog Trees
When importing the 3ds files, does anyone know what is the units/scale?
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Re: 130 Free XFrog Trees
Grevillea = 12.4MB
Japanese Walnut = 21.7MB
Sweet Birch = 17.4MB
Will those files be too big to upload...?
I was unable to run the Clean Up tool because it kept crashing SU.....but you might have more success with Clean Up and reduce the file size a bit more
Japanese Walnut = 21.7MB
Sweet Birch = 17.4MB
Will those files be too big to upload...?
I was unable to run the Clean Up tool because it kept crashing SU.....but you might have more success with Clean Up and reduce the file size a bit more
Re: 130 Free XFrog Trees
I did a quick try. This is the 3 different iris models.
The scrambled texture is my bad, though I dont know what I did...
Interesting info: the skippy is 34mb. If I purge all the textures it is now 11mb.
Does anyone know how I can smooth the leaves? I am not very good with not square modeling
The scrambled texture is my bad, though I dont know what I did...
Interesting info: the skippy is 34mb. If I purge all the textures it is now 11mb.
Does anyone know how I can smooth the leaves? I am not very good with not square modeling
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- fleurs2.jpg (463.7 KiB) Viewed 12450 times
Re: 130 Free XFrog Trees
Gorgeous Irises, Jerome!
Subdivide and Smooth tool could help you smooth the jagged edges of the leaves - they need more polys for this closeup rendering.
The cleanup tool did not likely crash, Gareth, it's just that it takes an eternity to clean up these models. I left it running on the 138Mb tree file it ran for several hours looking for all the world as if it were crashed, but it was NOT and eventually it finished.
Subdivide and Smooth tool could help you smooth the jagged edges of the leaves - they need more polys for this closeup rendering.
The cleanup tool did not likely crash, Gareth, it's just that it takes an eternity to clean up these models. I left it running on the 138Mb tree file it ran for several hours looking for all the world as if it were crashed, but it was NOT and eventually it finished.
Re: 130 Free XFrog Trees
Have you tried with "Remove duplicate faces" disabled? It takes just few seconds to clean up.The cleanup tool did not likely crash, Gareth, it's just that it takes an eternity to clean up these models.
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Re: 130 Free XFrog Trees
hi massimo.....i'll try that....thanks...!!
Fletch may well be right though....it may actually be my fault that it crashes....if i try and minimise the window to try and get on with something else while it is cleaning up, it crashes...i believe i might have done that on each occasion..!!
Fletch may well be right though....it may actually be my fault that it crashes....if i try and minimise the window to try and get on with something else while it is cleaning up, it crashes...i believe i might have done that on each occasion..!!
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Re: 130 Free XFrog Trees
WOW.....massimo i tried it straight away....it worked....!!....not that i doubted you for a moment....!!
reduced the European AspenSH10_3 from 37.4MB down to 23.2MB in about 3 minutes...!!
reduced the European AspenSH10_3 from 37.4MB down to 23.2MB in about 3 minutes...!!
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- European Aspen SH10_3.jpg (133.33 KiB) Viewed 12423 times
Re: 130 Free XFrog Trees
Good...
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Re: 130 Free XFrog Trees
JeZ wrote:When importing the 3ds files, does anyone know what is the units/scale?
i don't know about .3ds files but i can tell you that the .obj files are kind of weird......i had a tree which scaled at 40mm high and an Agapanthus plant which ended up at 32 metres.....!!.....even though you can rescale them in SU it is kind of weird placing a tree on a drawing which is merely a dot, or an Agapaanthus which is 5 times the height of a building....!!
The unit selections for obj. import don't seem to be 100% reliable and if you have just spent a few hours importing a big tree file you are not likely to want to do it all over again just to see if it impoorts at a more reasonable scale by reselecting the units.....rescaling in SU isn't a big deal though..
.....by the way, nice render of the iris....!!
Last edited by Gareth on Sun Jan 30, 2011 10:47 pm, edited 1 time in total.
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