in SketchUp is the UV mapping is nearly impossible!?

Share your materials, models, and resources for Twilight
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alvydas
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in SketchUp is the UV mapping is nearly impossible!?

Post by alvydas » Fri Oct 07, 2011 1:12 pm

Fletch wrote::!
We have talked many times about the material scene. I think it's a good idea to have the scene.
The problem with the "ball" material scene of course in SketchUp is the UV mapping is nearly impossible...
Yes, this is a problem :! , but is the solution - http://www.youtube.com/watch?v=LNi9frGYBRQ(perhaps :-) ). It works with Sketchup (requires a great plugin Material Replacer from the TIG), with TW and your library. I almost do not use material preview snene. But the scene is required if you need to show your materials for sharing. I did not like the previous model for the stage. They are very primitive. My model is not perfect, but better. Square size is about 30 cm. Model transparent place thickness is 1 cm and 4 mm. Maybe only unsightly floor grid. If you do need, I will share a model :hal
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scenepreview.jpg
scenepreview.jpg (551.11 KiB) Viewed 11730 times
scenepreview1.jpg
scenepreview1.jpg (579.26 KiB) Viewed 11732 times
raibowmet.jpg
raibowmet.jpg (101.01 KiB) Viewed 11725 times

massimo
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by massimo » Fri Oct 07, 2011 6:11 pm

I think (hope I've understood correctly the video) that there is no need for "Material replacer" plugin in the case you show. Just right click on the mat-->entity info-->click on the mat's icon and choose under "paint" a different one already applied on the model. In this way the UV mapping is preserved. "Material replacer" is good if you have to change a material applied on a lot of surfaces at once. ;)

P.S. That plugin is by Thomthom and not TIG. By TIG is "Global material change" which is very similar but works both with selected faces or the entire model. :)

Fletch
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by Fletch » Fri Oct 07, 2011 10:40 pm

ThomThom's new Quadfaces plugin is the closest I've seen to real UV mapping in SU.

That's really looking great, Alvydas. When you feel it's ready to share, please feel free to share it. Perhaps a sub-surface bar, and measured varying thickness change at the base (for previewing the clear, SSS, and other translucent materials)

alvydas
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by alvydas » Sat Oct 08, 2011 9:18 am

Yes, Massimo, was wrong, that is, from Thomthom :oops: . Your method is offered to me was the news :shock: . But can choose only the texture, which is in a model. Thanks for the advice :^: .
Thus it is best to have a model with a spherical uvmap and quad UV map :! . I change the basis for the model. Thank you Fletch.

alvydas
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by alvydas » Sun Oct 09, 2011 7:38 pm

I am ready to share the scene. I made simplified model. Is a similarity with Thea the model. I think that this is not bad.
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TW MAT scene.jpg
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silver glazing ball.jpg
silver glazing ball.jpg (215.02 KiB) Viewed 11614 times

Fletch
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by Fletch » Sun Oct 09, 2011 8:28 pm

Outstanding work, Alvydas! :hat:

rangerrick
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by rangerrick » Sun Oct 09, 2011 10:27 pm

The material on the last one is extraodinary. :clap: May I ask how you achieved that?

alvydas
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by alvydas » Mon Oct 10, 2011 11:23 am

rangerrick wrote:The material on the last one is extraodinary. :clap: May I ask how you achieved that?
Here is my old experimentation. The material I did with Kerkythea Material Editor. Merge rainbown metal with glass green edge.

Another picture is Frosted glass with a value 100 of shinines
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rai.jpg
rai.jpg (178.75 KiB) Viewed 11551 times
frosted glass shininess 100.jpg
frosted glass shininess 100.jpg (162.41 KiB) Viewed 11550 times

rangerrick
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Re: in SketchUp is the UV mapping is nearly impossible!?

Post by rangerrick » Tue Oct 11, 2011 5:59 pm

Oh, very nice. So you made these in Kerkythea. I understand (read somewhere on this forum) that next version release of Twilght will have advanced material editing. I look forward to this!

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