I've tried to obtain a "brilliant" and transparent material but if I use low opacity it disappeaers, mid opacity is too dark (material applied to front and back faces),
high opacity is unuseful.
See attach
thank you
dark opacity
dark opacity
- Attachments
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- opacity.jpg (147.55 KiB) Viewed 8948 times
Re: dark opacity
First of all, twilight sun and sky don't cast caustics for render presets other than Progressive10, second, using IoR=1, won't have any refraction, so it will behave like the surrounding environment, to have some "shine" on the surface, you need a IoR that's different from 1. And third, using Generic materials will cast dull surfaces, because the reflection curve is a very uniform one. If Transparent presets are not useful for you, you can try Twilight Library, or even make your own material in kerkythea and save it as library.
ARTIST AND DESIGNER DEREI.UK
Re: dark opacity
I am sorry I do not understand what you are saying above "brilliant" could mean "shiny" or "reflective" I suppose?
If you are trying to make a thin glass material, use the Architectural Glass Template. Please see this:Subject: Reflections in Architectural Glass
If you show us some photographs of actual real-world materials you want to create we can tell you how to create them with Twilight. (probably very simple)
If you are trying to make a thin glass material, use the Architectural Glass Template. Please see this:Subject: Reflections in Architectural Glass
If you show us some photographs of actual real-world materials you want to create we can tell you how to create them with Twilight. (probably very simple)
Re: dark opacity
I need to reproduce a material like attached, I don't know the renderer used, I suppose V ray...
thank you
thank you
- Attachments
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- opacity example.jpg (154.01 KiB) Viewed 8928 times
Re: dark opacity
Are you sure that is even a render? It looks like a snapshot directly from SU.
Or maybe it is a blend of a render and a sketchup snapshot?
(The above is just a very simple render with a generic white material, 50% transparent multiplied against a 2D export of the exact same scene from SU).
Or maybe it is a blend of a render and a sketchup snapshot?
(The above is just a very simple render with a generic white material, 50% transparent multiplied against a 2D export of the exact same scene from SU).
Re: dark opacity
Thank you Chris,
I don't think that it is a Sketchup "edge lines" image over a rendered image because I have
other images of the rendered model like attached. Sorry I can't send the complete image because it's under
copyright. The problem is to achieve a material color like a very thin sheet of white paper, the black edges
can be easily rendered in Twilight.
thank you again
I don't think that it is a Sketchup "edge lines" image over a rendered image because I have
other images of the rendered model like attached. Sorry I can't send the complete image because it's under
copyright. The problem is to achieve a material color like a very thin sheet of white paper, the black edges
can be easily rendered in Twilight.
thank you again
- Attachments
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- opacity example 02.jpg (77.31 KiB) Viewed 8867 times
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