Corvette Stingray Vision 2008 Concept

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unclebim
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Re: Corvette Stingray Vision 2008 Concept

Post by unclebim » Sun Feb 10, 2013 8:19 pm

Good skill! I suggest you render your model with some studio HDRI too.

See http://www.kerkythea.net/phpBB2/viewtop ... 7212#65638
http://twilightrender.com/phpBB3/viewto ... 587#p16587

kronox
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Re: Corvette Stingray Vision 2008 Concept

Post by kronox » Sun Feb 10, 2013 9:26 pm

unclebim wrote:Good skill! I suggest you render your model with some studio HDRI too.

See http://www.kerkythea.net/phpBB2/viewtop ... 7212#65638
http://twilightrender.com/phpBB3/viewto ... 587#p16587
Thanks for the hint and links, glad you like it, I'll try that tomorrow. In my first post is a try of a studio render but it's weak.

P.S. Here it is. Preset 7.
Attachments
export 71.jpg
export 71.jpg (126.83 KiB) Viewed 10813 times
export 71-2.jpg
export 71-2.jpg (118.69 KiB) Viewed 10813 times

kronox
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Re: Corvette Stingray Vision 2008 Concept

Post by kronox » Tue Feb 12, 2013 6:20 pm

Some minor tweaks to the body made today. I hope it isn't wrong posting SU modeling tweaks / screenshots, before rendering :? ...since it's called WIP, I thought it's fine.
Attachments
Hood - added some polygons - real life shape
Hood - added some polygons - real life shape
export 72-1.jpg (164.7 KiB) Viewed 10806 times
Roof - same as the hood
Roof - same as the hood
export 72-2.jpg (148.13 KiB) Viewed 10806 times
Reshaped the rear-end, how the real lines flow.
Reshaped the rear-end, how the real lines flow.
export 72-3.jpg (173.56 KiB) Viewed 10806 times

kronox
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Re: Corvette Stingray Vision 2008 Concept

Post by kronox » Thu Feb 14, 2013 8:51 pm

Finally, here is the metallic painted Stingray, thanks to Majid :D :rspkt:
Attachments
export 72-6.jpg
export 72-6.jpg (162.53 KiB) Viewed 10787 times

LauraCristescu
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Re: Corvette Stingray Vision 2008 Concept

Post by LauraCristescu » Fri Feb 15, 2013 5:46 am

Mwahahhahahahah the orange name XD! Good to see it! :) Material deffinetely looks better

Fletch
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Re: Corvette Stingray Vision 2008 Concept

Post by Fletch » Fri Feb 15, 2013 3:11 pm

LauraCristescu wrote:Mwahahhahahahah the orange name XD! Good to see it! :) Material deffinetely looks better
:rspkt: Congratulations, Kronox.

You need to work on creating a better studio lighting setup for the car.
Alex at Kerkythea forum was very good at this. Search his posts of car renderings at Kerkythea.net forum.

In Twilight, for the car glass:
use Library>Transluscent>Car Glass

kronox
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Re: Corvette Stingray Vision 2008 Concept

Post by kronox » Fri Feb 15, 2013 4:22 pm

Fletch wrote:
LauraCristescu wrote:Mwahahhahahahah the orange name XD! Good to see it! :) Material deffinetely looks better
:rspkt: Congratulations, Kronox.

You need to work on creating a better studio lighting setup for the car.
Alex at Kerkythea forum was very good at this. Search his posts of car renderings at Kerkythea.net forum.

In Twilight, for the car glass:
use Library>Transluscent>Car Glass
Thanks Laura, thanks Fletch :D I made the windows black because the car doesn't have an interior yet :oops: ...I want to start modeling it but don't know where to start from and is one sophisticated interior... :lol:

I'll give that a try :hat:

Edit : I followed Alex's tips on setting up a studio scene and here's what came out :
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export 72-9d.jpg
export 72-9d.jpg (341.12 KiB) Viewed 10750 times
export 72-9e.jpg
export 72-9e.jpg (311.87 KiB) Viewed 10750 times
export 72-9f.jpg
export 72-9f.jpg (150.95 KiB) Viewed 10750 times

Fletch
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Re: Corvette Stingray Vision 2008 Concept

Post by Fletch » Fri Feb 15, 2013 10:20 pm

729d is looking pretty good. much better, actually. maybe a little over exposed, either adjust exposure in the camera settings of the render window, or adjust the lighting settings down so that they are not so bright before rendering. You can increase the exposure if they are too dim.

kronox
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Re: Corvette Stingray Vision 2008 Concept

Post by kronox » Sat Feb 16, 2013 8:13 pm

Fletch wrote:729d is looking pretty good. much better, actually. maybe a little over exposed, either adjust exposure in the camera settings of the render window, or adjust the lighting settings down so that they are not so bright before rendering. You can increase the exposure if they are too dim.
Reducing the intensity of lights maybe solved the problem.
Attachments
export 72-9g.jpg
export 72-9g.jpg (397.31 KiB) Viewed 10736 times
export 72-9h.jpg
export 72-9h.jpg (403.85 KiB) Viewed 10736 times

LauraCristescu
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Re: Corvette Stingray Vision 2008 Concept

Post by LauraCristescu » Sat Feb 16, 2013 9:27 pm

it did, try doing a bevel edge on the sharp edges of the car, sharp edges are not realistic ;) look at any object, the edges are rounded by a couple of mm.

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