Dirty & Cloudy/Obscured Glass
Dirty & Cloudy/Obscured Glass
Hello all,
Just wondering if you can help me ... I'm modelling a Victorian pub in my city and would like to model the window glass as well as I can, so I guess my question is two fold ....
1) How can I make the window glass appear dirtier and grimier than our nice modern glass?
and
2) The bottom 3 window panes on each of the front of sets of windows on the front of the building appear to be clouded/obscured - is it possible to achieve a similar effect from TWR?
Thanks.
Lee
Just wondering if you can help me ... I'm modelling a Victorian pub in my city and would like to model the window glass as well as I can, so I guess my question is two fold ....
1) How can I make the window glass appear dirtier and grimier than our nice modern glass?
and
2) The bottom 3 window panes on each of the front of sets of windows on the front of the building appear to be clouded/obscured - is it possible to achieve a similar effect from TWR?
Thanks.
Lee
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The above is probably a stupid question. Thank-you for your patience.
Re: Dirty & Cloudy/Obscured Glass
Subject: How to render dirty glass and other contaminants
for the obscured glass... looks like the bottom 3 panes were just painted white. which means you would just do so in your rendering, instead of using glass material, just use the Template>Paint, correct?
for the obscured glass... looks like the bottom 3 panes were just painted white. which means you would just do so in your rendering, instead of using glass material, just use the Template>Paint, correct?
Re: Dirty & Cloudy/Obscured Glass
Fletch, many thanks for this. Much appreciated.
The above is probably a stupid question. Thank-you for your patience.
Re: Dirty & Cloudy/Obscured Glass
And here you can find some good contaminants patterns.
Re: Dirty & Cloudy/Obscured Glass
Massimo, many thanks. Excellent.
EDIT: Sorry Massimo, how would one use the .exr's in twiligtht?
EDIT: Sorry Massimo, how would one use the .exr's in twiligtht?
The above is probably a stupid question. Thank-you for your patience.
Re: Dirty & Cloudy/Obscured Glass
There are also PNG images.EDIT: Sorry Massimo, how would one use the .exr's in twiligtht?
Re: Dirty & Cloudy/Obscured Glass
Thanks Massimo, so add them in post pro in photoshop, yeah?
The above is probably a stupid question. Thank-you for your patience.
Re: Dirty & Cloudy/Obscured Glass
No, use them in Kerkythea's material lab. I've not looked at the tutorial Fletch pointed to, but I've made similar materials in KT long time ago.
Re: Dirty & Cloudy/Obscured Glass
Thank you Massimo, sorry, I'm still a bit of a newbie.
The above is probably a stupid question. Thank-you for your patience.
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