which setting of materials should be set for a good bright renderign in particular for wooden floor ? thank you!
I use Twilight V2 for MAc book Air
link: http://s28.postimg.org/4b5algi5p/Scherm ... _08_42.png
setting materials
setting materials
- Attachments
-
- Schermata_2016_03_27_alle_20_08_42.png (933.79 KiB) Viewed 11984 times
Re: setting materials
See the Tutorials linked in my signature. Watch all of the video tutorials first, then follow the tutorials on our website. They will answer this for you.
Re: setting materials
I enter the drawing after rendering I set:
the wooden floor Tile Gloss IOR 2,000 Shininess 150,000
for Paint Gloss wall IOR 1.4000 Shininess 80,000
for the bed Plastic Shiny IOR 1,520 Shininess 180,000
Render with the program 09 interior
... But I do not see shiny image of a good rendering, where am I wrong? or where can I improve? thank you
the wooden floor Tile Gloss IOR 2,000 Shininess 150,000
for Paint Gloss wall IOR 1.4000 Shininess 80,000
for the bed Plastic Shiny IOR 1,520 Shininess 180,000
Render with the program 09 interior
... But I do not see shiny image of a good rendering, where am I wrong? or where can I improve? thank you
- Attachments
-
- Schermata_2016_03_28_alle_15_28_21.png (1.19 MiB) Viewed 11965 times
Re: setting materials
Materials 1
Materials 2
Subject: V2 Video Tutorial Scenes
Materials 2
Subject: V2 Video Tutorial Scenes
Subject: V2 Video Tutorial ScenesFletch wrote:We added a new video tutorial today - using this Sales Shop practice scene.
The video is "Getting Started - Materials for Architectural Interiors". The zip file below includes the IES light files you will need to load into the IES lights in order for them to work properly.
The zip file contains the bump map texture for the ceramic tiles... you will see in the video where this is needed.
:>:
Fletch wrote:We added a new video tutorial today: "Intro to Lighting" this is a very basic tutorial covering the four main light types available from the Twilight Render Create Light tool.
Here is the scene to download so that you may work along with the video. Here are the IES files provided by Fred Moro (aka Fymoro)
Re: setting materials
Good evening, rendering that attach do not understand why the floors are shiny and not defined .... are simple ceramic tiles.
I applied to "gloss paint" walls instead to the floor is "tile gloss" that nothing but it always returns the glossy image without definition.
Brought forth the type of tile
I used both interior animation 04 that easy interior 10
I applied to "gloss paint" walls instead to the floor is "tile gloss" that nothing but it always returns the glossy image without definition.
Brought forth the type of tile
I used both interior animation 04 that easy interior 10
- Attachments
-
- piastrelle_02_calcestruzzo.jpg (219.37 KiB) Viewed 11899 times
-
- Schermata_2016_04_03_alle_18_36_58.png (1.07 MiB) Viewed 11899 times
Re: setting materials
Your floor face is reversed - please choose "Monochrome" view in SketchUp and reverse any back faces (blue/purple) before applying materials/textures.
The direction the face is pointing is important to the engine to make calculations on how a material should look/react.
Before you render, always follow the preflight checklist
The direction the face is pointing is important to the engine to make calculations on how a material should look/react.
Before you render, always follow the preflight checklist
Re: setting materials
before each rendering the view must always be monochromatic? also the faces must be inverted in white instead of blue? I've never performed this procedure on other occasions
Re: setting materials
No, it doesn't have to monochrome to render. Putting it in monochrome helps you see where your faces are reversed, so you can fix them.
Good modelling practices are always recommended, and this includes maintain a consistent orientation for your visible faces. Sometimes it is not necessary to reverse your faces and sometimes it is. So it's good to just always make sure they are correctly oriented so you don't have to worry about it.
Good modelling practices are always recommended, and this includes maintain a consistent orientation for your visible faces. Sometimes it is not necessary to reverse your faces and sometimes it is. So it's good to just always make sure they are correctly oriented so you don't have to worry about it.
Who is online
Users browsing this forum: No registered users and 13 guests