At the watchmaker's

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RTD Laboratories
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At the watchmaker's

Post by RTD Laboratories » Sun Mar 04, 2018 11:57 am

Here's something I've been working on lately, mainly because I wanted to get some practice with material creation. Realistic metals can be a pain to set up, and being mostly metal this one should be fun to work on :D . But for now, here's a render with a simple base material applied to give an idea of the final scene:
watch_Scene 1.jpg
watch_Scene 1.jpg (910.41 KiB) Viewed 15662 times
Andrew F

Mike1158
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Re: At the watchmaker's

Post by Mike1158 » Sun Mar 04, 2018 12:19 pm

Very effective, the detail is great. :clap: :clap:

nickario
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Re: At the watchmaker's

Post by nickario » Mon Mar 05, 2018 7:15 am

wow! So much detail in there!!! :rspkt:

Fletch
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Re: At the watchmaker's

Post by Fletch » Mon Mar 05, 2018 3:13 pm

:^: looking great!

tuna57
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Re: At the watchmaker's

Post by tuna57 » Mon Mar 05, 2018 11:32 pm

:rspkt: :clap:
TwilightPro V2.11

RTD Laboratories
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Re: At the watchmaker's

Post by RTD Laboratories » Wed Mar 07, 2018 8:11 pm

Slowly, but I think I'm getting there. Not really sure if I like the way the brushed metal turned out, so I'm open to suggestions on the materials :)
Here's the progress atm:
WS_3.jpg
WS_3.jpg (1.09 MiB) Viewed 15592 times
Andrew F

ntxdave
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Re: At the watchmaker's

Post by ntxdave » Wed Mar 07, 2018 9:29 pm

:gj: :rspkt: :clap:

Fletch
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Re: At the watchmaker's

Post by Fletch » Wed Mar 07, 2018 9:43 pm

start with mapping your scratch map properly to your model first. (very difficult in SU)
start with Metal Brushed template Silver or Platinum, shininess 650 or 550
bump strength 0.1

Stainless Steel material [resolved]
olishea wrote: Fri Mar 19, 2010 5:46 pm last test now, think this one is the closes to the samples I have. cant wait to render the whole collection!

bump 0.1, shininess 650 (may reduce to 550), silver template
hdri @ 0.6 brightness, 6 emitters
gamma correction, lowered it quite a bit

PP: levels, colour overlay, vignette
Pro users Resources: High Resolution Stainless Steel Scratch map
Subject: Textures for Twilight - High Resolution

posodrac
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Re: At the watchmaker's

Post by posodrac » Wed Mar 07, 2018 10:16 pm

Pfft... and you talking about others detailed work...
This is the ULTIMATE DETAIL for a macro image like this.
The brushed metal for the casing is fine. For the mechanism, no. Give some more evidence for copper/bronze material for some pieces. If I were you I'd give a strong bump for the stitches and a procedural slight bump (not leather) for the leather.
Showing the case lid at the side - even partially- would be the cherry on top of the cake.
Look at me... I'm extending here!
:rspkt: :rspkt: :rspkt:

RTD Laboratories
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Re: At the watchmaker's

Post by RTD Laboratories » Thu Mar 08, 2018 7:30 pm

First of all, thank you all for the feadback :D

Now, I'm realising that I should have cleared up which part has which material, and I also forgot to include the reference photo I am using (well, one of them at least). I guess making posts in a rush isn't the best idea...

Anyway, here's the materials I'm aiming for in the mechanism:
w_ref.jpg
w_ref.jpg (370.92 KiB) Viewed 15563 times
So basically, the case is polished steel with some wear marks and scratches, the levers and springs in the mechanism are polished steel, but without the scratches, and then the baseplate and bridges are dull brushed steel on the top, and just a flat finish on the sides.
by Fletch » Wed Mar 07, 2018 10:43 pm

start with mapping your scratch map properly to your model first.
The scratch map Im using for the case is just a 2-layer procedural texture (rock for the general bumps and knobbymarble at a high contrast for the scratches). I'm personally ok with how that turned out, but I could try makign my own scratch map and applying it as an image. As for the brushed metal on the inside, I'll check a bit more on the linked thread, not exacly the look I'm going for but still useful to read.
by posodrac » Wed Mar 07, 2018 11:16 pm

Give some more evidence for copper/bronze material for some pieces. If I were you I'd give a strong bump for the stitches and a procedural slight bump (not leather) for the leather.
Most of the wheels will be brass, I've just not gotten to those materials yet, trying to focus on one material at a time. The leather allready has a bump and specular map, but I agree it's kinda hart to see. Ill try increasing it and see how it goes, As for the stitches, I was just kina lasy there and applied a high-contrast variant of the thread texture Im using :roll: so heh, yea I should probably make a proper bump map for that.
by posodrac » Wed Mar 07, 2018 11:16 pm

Showing the case lid at the side - even partially- would be the cherry on top of the cake.
Oh yes, I will! I was going to add in some screws and possibly tools, along wiht the caseback on the table, but I think i'll wait with those until I'm done with the watch itself.

(That mighthave turned out a bit longer than I wanted but oh well :) Thanks for the advice once again tho!)
Andrew F

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