More fun . Took a little messing about to get the textures to suit me.
Gave the "rubber ball" an Advanced Reflection template. Changed the I.O.R. to suit. Added a grunge map in the Reflection Channel and a noise map in the Bump Channel. Adjusted the Min. Shine and Shine Range to suit me.
Jacks got the Steel Template and converted to Deep Material. Added a grunge map in the Specular Channel and a noise map in the Bump Channel. Took quite a bit of experimenting about to get the look I was after.
Concrete floor got the Advanced Reflection Concrete Mapped template. Added bump and reflective maps.
Lit with a Studio HDRI. 100 passes Easy 9, about four hours on my iMac. Post pro in Affinity. Rendered at 2000 px wide.
Jacks
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- Posts: 311
- Joined: Mon May 04, 2009 4:12 pm
- SketchUp: 15
- Location: Beautiful, British Columbia, Canada
Re: Jacks
Very nice scene. It's fun playing with the deep material editor, where you can spend many hours.
The concrete floor turned out exceptionally well.
The concrete floor turned out exceptionally well.
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