Blurring reflections
Re: Blurring reflections
Cool, thanks. I'll see what I can do with that!
Re: Blurring reflections
Try "rough" procedural in reflection channel.
Re: Blurring reflections
Fletch , Glad you posted some great advice for pbacot's original question. Not sure I was being of much help
I've been doing a bunch of experiments in the Deep Material Editor to try and get more complex effects than "out of the
box" settings. Downloaded the "Deep Material" manual and still struggling with "just where" I should be "plugging" things
in to get desired result....
I've been doing a bunch of experiments in the Deep Material Editor to try and get more complex effects than "out of the
box" settings. Downloaded the "Deep Material" manual and still struggling with "just where" I should be "plugging" things
in to get desired result....
TwilightPro V2.11
Re: Blurring reflections
twlRough Texture is one of the procedural texture choices available.
Try similar settings starting with the "Advanced Reflection" template as shown here, only choose "twlRough" in place of "mBrick" shown here for the Reflection channel.
Try similar settings starting with the "Advanced Reflection" template as shown here, only choose "twlRough" in place of "mBrick" shown here for the Reflection channel.
Re: Blurring reflections
When I can run an example, I'll show what results I have. Thanks again!
Re: Blurring reflections
Did some of my own testing/playing around some of the settings.
Now if I could just figure out how to achieve this without having to have a very large white ground object so that the background would be transparent (or at the minimum just a white background). Is there some place where I can do more reading/learning about these settings. Do not like guessing without some understanding of what the settings really mean.
Now if I could just figure out how to achieve this without having to have a very large white ground object so that the background would be transparent (or at the minimum just a white background). Is there some place where I can do more reading/learning about these settings. Do not like guessing without some understanding of what the settings really mean.
Re: Blurring reflections
Nice model!
You can render the same view to produce an alpha mask to use in an image editor.
The general advice is to make it about twice the resolution of the colour image, to give you nice crisp anti-aliasing boundary. Another option is to just create a style in SketchUP, and export it as an image.
- Attachments
-
- Alpha_mask.skp
- Alpha Mask SKP example
- (65.51 KiB) Downloaded 655 times
JGA
Re: Blurring reflections
If you don't have a surface you won't have shadows on the ground plane, unless TWL has some sort of "shadow catcher" technique that will produce the shadows against the transparent background
Re: Blurring reflections
Maybe I was not clear. In the image below you will see the large white (does not look white in the image) that I would like to eliminate.
I want to be able to render with a all white or transparent background without having to have the large object I have pointed to. I have tried several things but none have produced the results like my current solution.
I want to be able to render with a all white or transparent background without having to have the large object I have pointed to. I have tried several things but none have produced the results like my current solution.
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