Go to Extensions>Twilight V2>Objects>Infinite Plane to place an object that is a proxy object for the infinite plane. Any material you apply to that proxy object will be rendered on the infinite plane.I want to be able to render with a all white or transparent background without having to have the large object I have pointed to.
Blurring reflections
Re: Blurring reflections
Hi Dave,
Re: Blurring reflections
Thanks Fletch - that worked fine!!!
Now back to the topic of this thread. I did try some of the advanced stuff with twlRough and some other things but wound up going with what you see below. While it is not really a blurred reflection, I was able to achieve something that is "blurred" for my objectives. That along with Fletch's Infinite Plane object and another couple of tweaks have led me to a set of standards I will use for future equipment layout renders. (see latest render below using the new settings)
Hope my comments/questions did not lead the thread off target.
Now back to the topic of this thread. I did try some of the advanced stuff with twlRough and some other things but wound up going with what you see below. While it is not really a blurred reflection, I was able to achieve something that is "blurred" for my objectives. That along with Fletch's Infinite Plane object and another couple of tweaks have led me to a set of standards I will use for future equipment layout renders. (see latest render below using the new settings)
Hope my comments/questions did not lead the thread off target.
Re: Blurring reflections
I omitted this post. It wasn't helpful. Please see next one.
Thanks for the help everyone,
Thanks for the help everyone,
Last edited by pbacot on Sun Jul 21, 2019 10:41 pm, edited 2 times in total.
Re: Blurring reflections
This is test is according to Fletch's method, using the Advanced Reflection (concrete mapped--customized). Used the inverted procedural twlrock as in his example and adjusted the numbers. Works for me. (I can't seem to avoid the slab taking up so much of the wall color).
(There is SO much else I should be doing today!)
In Easy 09 the effect is not as reflective as I'd like but the texture is nicer in general. in Easy 07
(There is SO much else I should be doing today!)
In Easy 09 the effect is not as reflective as I'd like but the texture is nicer in general. in Easy 07
Re: Blurring reflections
I'd say this looks amazing.
Obviously the original image had darker walls/floor color and barrels are a bit different color/look, but the floor material is very nice.
- Attachments
-
- cave-floor-test.jpg (400.89 KiB) Viewed 15104 times
Re: Blurring reflections
Thanks Fletch! Adding some contrast in the colors can help make the reflections more vibrant. It may be that the floor in the photograph is actually a darker material and the light parts only come from reflecting the objects--so it feels deeper and has more of a value range. I am trying for a less lit scene so the effect probably won't be the same. Thanks for your help. This gives me a material that will work better without fussing with postpro.
A trip to the library
Another test
- Attachments
-
- WV Cave Hall In Cave test_IN CAVE 3.jpg (1.48 MiB) Viewed 15079 times
Who is online
Users browsing this forum: No registered users and 0 guests