How to save material render settings
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- Posts: 4
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How to save material render settings
Hello, I have V2 Pro, SU 2021. I wanted to know if it’s possible to set up a material so that when I paint something in SU the template, IOR, bump map etc will automatically be applied. Similar to how some of the default SU materials have the settings saved that way. If possible could you explain how or send me a link to a tutorial.
Thanks
Thanks
Re: How to save material render settings
https://www.twilightrender.com/index.ph ... utorial-v2
The basic material tutorial will guide you through the steps for setting up materials in your SU scene.
The basic material tutorial will guide you through the steps for setting up materials in your SU scene.
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- Posts: 4
- Joined: Thu Jul 15, 2021 3:51 pm
Re: How to save material render settings
I understand how to use the material editor to set up the materials for a scene but what I’m trying to accomplish is to not have to do it every time I apply a material in a new model, especially for the same materials I use over and over. The default sketch up materials load all their settings like preset when applied so I want to be able to do the same for new materials.
Thanks
Thanks
Re: How to save material render settings
Ok, understood.
While it is possible to create your own library of materials in SketchUp, unfortunately SketchUp doesn't retrieve the Twilight Render settings correctly in that case. The only way, currently, is to create a SketchUp scene with your commonly used materials already applied to "placeholder" geometry and use that scene as your starting point when creating a new scene.
While it is possible to create your own library of materials in SketchUp, unfortunately SketchUp doesn't retrieve the Twilight Render settings correctly in that case. The only way, currently, is to create a SketchUp scene with your commonly used materials already applied to "placeholder" geometry and use that scene as your starting point when creating a new scene.
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Re: How to save material render settings
Thank you for the reply. That’s unfortunate as it would make rendering scenes much faster if it Twilight could retrieve the settings on new materials not just stock sketch up materials.
When I select a stock sketch up material and material editor automatically references a folder for bump map and templates, IOR, etc is there a way to find that folder and add my own bump map then change the texture in sketch up so it will render with the new texture and new bump map?
When I select a stock sketch up material and material editor automatically references a folder for bump map and templates, IOR, etc is there a way to find that folder and add my own bump map then change the texture in sketch up so it will render with the new texture and new bump map?
Re: How to save material render settings
You can save each material as a Custom Template by going to Templates>Custom Template and creating a separate material template for material you want to save. Then when you start to render a new model that contains that material it will be available and you can apply it in the new model.
Not on my PC now so can not capture the things correctly to show you.
Not on my PC now so can not capture the things correctly to show you.
Re: How to save material render settings
As Dave mentioned, there is the Custom Templates that allow you to save your own template configurations. But those aren't automatically applied; you still have to choose them for your materials.
There is a folder (and a file) where you could replace the bump maps with your own. It is wherever you have Twilight Render V2 installed (on Windows this should be C:\Program Files\Twilight Render 2) and it is the "AutoTemplates" folder. There is also a file called autotemplate.xml (in that folder). You could (in theory) edit that file to include new entries. The trick will be figuring out what the type and template need to be. You might be able to just copy from an existing entry. I can help out with the type entry:
Flat = 12
Standard (plastic, stone, tile, etc.) = 13
Glass = 14
Architectural Glass = 16
The actual template entry will differ based on what type it is. You might just have to play around to find the one you want (unless you can copy from an existing entry; that would be a lot faster).
Hope that helps.
Caution!! The autotemplates file will be overwritten every time you install a new version of Twilight Render. So you probably want to have it backed up somewhere once you have edited it.
There is a folder (and a file) where you could replace the bump maps with your own. It is wherever you have Twilight Render V2 installed (on Windows this should be C:\Program Files\Twilight Render 2) and it is the "AutoTemplates" folder. There is also a file called autotemplate.xml (in that folder). You could (in theory) edit that file to include new entries. The trick will be figuring out what the type and template need to be. You might be able to just copy from an existing entry. I can help out with the type entry:
Flat = 12
Standard (plastic, stone, tile, etc.) = 13
Glass = 14
Architectural Glass = 16
The actual template entry will differ based on what type it is. You might just have to play around to find the one you want (unless you can copy from an existing entry; that would be a lot faster).
Hope that helps.
Caution!! The autotemplates file will be overwritten every time you install a new version of Twilight Render. So you probably want to have it backed up somewhere once you have edited it.
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- Posts: 4
- Joined: Thu Jul 15, 2021 3:51 pm
Re: How to save material render settings
Thank you for the responses. I will attempt these tips and tricks. Could I have access to the red carpet in order to access more materials?
Thanks,
Ken
Thanks,
Ken
Re: How to save material render settings
Assuming you have a pro license, you can upgrade your forum account by going here: https://www.twilightrender.com/index.ph ... e-forum-v2
You'll need your Pro Product Code (received when you purchased your license) and your forum username.
You'll need your Pro Product Code (received when you purchased your license) and your forum username.
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