Day time city
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- Posts: 280
- Joined: Mon Feb 16, 2015 5:51 pm
- SketchUp: Sketchup 2020
- Location: Georgia, Tbilisi
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Day time city
Hello there, i am back i was working for this model during 1 month ( 7-8 hours per day) finaly i finished it
here is two kind image... one without filter and second one with a little bit fillter in yellow colour. i am interesting wich one is more good?
hope you will like it
here is two kind image... one without filter and second one with a little bit fillter in yellow colour. i am interesting wich one is more good?
hope you will like it
Re: Day time city
I am leaning towards the second as some textures seem to pop more but there is not a lot in it. IMHO, of course.
Re: Day time city
Great work!
There is little difference between them. I like the lighter version, at least on this screen.
There is little difference between them. I like the lighter version, at least on this screen.
-
- Posts: 280
- Joined: Mon Feb 16, 2015 5:51 pm
- SketchUp: Sketchup 2020
- Location: Georgia, Tbilisi
- Contact:
Re: Day time city
Thanks so much. i worked so hardly for details to get more detailed model and render. hope it looks like what i wanted.
Re: Day time city
Definitely lots of details!
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- Posts: 280
- Joined: Mon Feb 16, 2015 5:51 pm
- SketchUp: Sketchup 2020
- Location: Georgia, Tbilisi
- Contact:
Re: Day time city
Fletch, i have one question. i want to create a little animation. i use next method for rendering,
1.start render and when it is 50/1000 i stop it.
2. then i push CAPTURE
3.and finaly push DENOISE.
if i will create animation where will be for example 30 frame, can i set automatically setting, order program every image when will be at 50/1000 to do same way automatically?
if yes, please explain how to do, and if no what way can i use for it?
1.start render and when it is 50/1000 i stop it.
2. then i push CAPTURE
3.and finaly push DENOISE.
if i will create animation where will be for example 30 frame, can i set automatically setting, order program every image when will be at 50/1000 to do same way automatically?
if yes, please explain how to do, and if no what way can i use for it?
Re: Day time city
You can render with the animation panel.GiorgiMelkadze3DArt wrote: ↑Sat Aug 14, 2021 5:09 pm Fletch, i have one question. i want to create a little animation. i use next method for rendering,
1.start render and when it is 50/1000 i stop it.
2. then i push CAPTURE
3.and finaly push DENOISE.
if i will create animation where will be for example 30 frame, can i set automatically setting, order program every image when will be at 50/1000 to do same way automatically?
if yes, please explain how to do, and if no what way can i use for it?
Extensions>Twilight V2>Animation Editor
update content: choose none or camera only
Animation Render Dialog>Settings>Advanced Render Settings>Maximum render Iterations: set to 50/10000 (default is 10000)
Settings>Enable Denoise Render
Post Process: Choose your preference
Now, I'm not 100% sure that this will result in properly denoised images, so you should test this on a low resolution and short animation of only 10 frames, for example.
Re: Day time city
BTW, if you are using the CPU mode for the Denoiser, right now we do not recommend that you turn it on for Animation and Batch Rendering. If you have the GPU mode, you shouldn't have any issues.
The problem is that the CPU mode can be time consuming; this is why changes were made to allow "capturing" a copy of the render and denoising the capture. It runs separate from the main render and doesn't delay the render (other than using CPU time). However, the Animation and Batch Renderers don't have that implemented currently and so they will attempt to denoise the image every time it refreshes and will cause considerable delays in the rendering. So, for now until we can get that improved, we don't recommend using the CPU mode denoiser with animations and batch.
The problem is that the CPU mode can be time consuming; this is why changes were made to allow "capturing" a copy of the render and denoising the capture. It runs separate from the main render and doesn't delay the render (other than using CPU time). However, the Animation and Batch Renderers don't have that implemented currently and so they will attempt to denoise the image every time it refreshes and will cause considerable delays in the rendering. So, for now until we can get that improved, we don't recommend using the CPU mode denoiser with animations and batch.
Re: Day time city
Note: denoising animations is problematic. It can cause noticeable flicker between adjacent frames in the animation.
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