inserting lights

For all the users of Twilight Render (V1 & V2), to ask questions and get started
Post Reply
Qroo
Posts: 3
Joined: Tue Dec 29, 2009 9:46 pm

inserting lights

Post by Qroo » Tue Dec 29, 2009 9:51 pm

first attempt with Twilight in placing spots and omni lights:
I follow the steps exactly as is described in the user manual- and the TW light component ALWAYs ends up inserted at Origen point 0,0,0 (with spots always pointing up). What am I doing wrong?
Thank

Qroo
Posts: 3
Joined: Tue Dec 29, 2009 9:46 pm

Re: inserting lights

Post by Qroo » Tue Dec 29, 2009 9:58 pm

The issue appears to be in France, as well


Quand je crée une lampe (point ou spot) elle se positionne systématiquement à l'origine "0" des axes. Elle ne tient pas du tout compte du positionnement que je lui ai indiqué..?
C'est extrêmement curieux. J'ai essayé de plusieurs façon, mais rien à faire.
Merci de m'aider
WIN XP SU7.1 TWL1.1

Chris
Posts: 5346
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: inserting lights

Post by Chris » Fri Jan 08, 2010 3:27 pm

Hi Qroo. Sorry for the delay in getting to you.

Can you give us more information?
What version of Twilight are you using?
Are you using a language translation?
What is your Windows Locale?

We've never really had a problem with position lights, so to verify the process, I've posted some screen shots below:

Here is a small, simple scene:
ss1.jpg
ss1.jpg (31.55 KiB) Viewed 5183 times
The first step is to pick a reference point. This is not the location of the light, but a point that can help you position your light accurately:
ss2.jpg
ss2.jpg (25.56 KiB) Viewed 5182 times
Click the left mouse button to set the reference point, now move the mouse to the exact position you want to place the light. Note that SU will help with axis, inference, etc.
ss3.jpg
ss3.jpg (20.29 KiB) Viewed 5180 times
Finally, click the mouse on the exact location you want the light to be placed.
ss4.jpg
ss4.jpg (9.05 KiB) Viewed 5181 times
If you follow these steps and it doesn't work for you, please open the ruby console (Windows->Ruby Console) and try it again. Do you get any messages in the console? If so, please post them.

Qroo
Posts: 3
Joined: Tue Dec 29, 2009 9:46 pm

Re: inserting lights

Post by Qroo » Fri Jan 08, 2010 3:42 pm

chris,
Well! I followed your outlined steps-and it worked.
I repeated exactly whatt had failed before- and it worked again.
There is something on the spirtual level that I need to look at...

Thanks for your help
Jeff

Chris
Posts: 5346
Joined: Sun Mar 08, 2009 3:00 am
OS: Win10
SketchUp: 2016

Re: inserting lights

Post by Chris » Fri Jan 08, 2010 4:48 pm

Good. Glad to hear it works! ;)

Post Reply

Who is online

Users browsing this forum: No registered users and 22 guests