Weird shadows when using emitters
Posted: Wed Jun 30, 2021 8:54 pm
Hi All,
I'm trying to get a picture somewhat similiar to https://www.archdaily.com/905081/xiangc ... project=no. Currently I'm quite far from it and I stuck with some emitter materials.
This is how my model looks like in Sketchup (please ignore light cones, they just some remaining artefacts of my experiments and they are disabled for rendering)
As a source of light I use tubes covered with emitting texture And this is what I get after a few rounds with Interior+ and Denoiser (image is kinda blury, it looks touch better if not stored in jpeg ) What I do not understand though, is why I have this weird shadow zone just before the building, I'm pretty sure this is not how light should work. Is there any way to fix this? Or I'm using entirely wrong technique here?
I'm trying to get a picture somewhat similiar to https://www.archdaily.com/905081/xiangc ... project=no. Currently I'm quite far from it and I stuck with some emitter materials.
This is how my model looks like in Sketchup (please ignore light cones, they just some remaining artefacts of my experiments and they are disabled for rendering)
As a source of light I use tubes covered with emitting texture And this is what I get after a few rounds with Interior+ and Denoiser (image is kinda blury, it looks touch better if not stored in jpeg ) What I do not understand though, is why I have this weird shadow zone just before the building, I'm pretty sure this is not how light should work. Is there any way to fix this? Or I'm using entirely wrong technique here?