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Old Church

Posted: Fri Aug 26, 2022 5:23 pm
by Sergio
This is an old church, modelled incorporating some heavily edited elements from the 3d warehouse and my own, to simulate some volumetric lighting in the scene.

I also posted a picture with the overlaid geometry for those interested in the lighting composition. There is a skyportal behind the window and only used physical sky for general illumination.

Any comments are always welcome.

Re: Old Church

Posted: Fri Aug 26, 2022 6:11 pm
by tuna57
Very interesting model and composition. Curious as to your render settings for the scene. :^: :rspkt:

Re: Old Church

Posted: Fri Aug 26, 2022 6:58 pm
by Sergio
Thank you tuna57. The render setting is unbiased MLT with the volumetric added in post processing. To render this scene using a biased method would take for ever, given the complexity of the geometry and the number of point lights involved. I did a very small trial using easy 3 ( low 3+) just to check how the lighting would scatter from the window and then reproduced it in post processing.

Re: Old Church

Posted: Fri Aug 26, 2022 8:36 pm
by Fletch
:clap: Very nice, Sergio. Thanks for sharing!

Re: Old Church

Posted: Wed Aug 31, 2022 6:03 pm
by jo-ke
great model and render!

Re: Old Church

Posted: Sat Sep 03, 2022 1:49 pm
by Sergio
Thank you guys!

Re: Old Church

Posted: Sun Sep 11, 2022 8:52 pm
by Mike1158
One of my favourite renders now, great ambience mate. :hat: :clap: :whoot: