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Re: Show Your Bottles

Posted: Sun Jan 15, 2023 2:37 pm
by ntxdave
Nice work tuna! :rspkt: :hat: :clap:

Re: Show Your Bottles

Posted: Sun Jan 15, 2023 6:12 pm
by tuna57
Thanks Mike, thanks ntxdave. It’s as close as I could get in my experiments. Sort of hoping some other Twilight users pile on this, interested to see others approach to this …. :hat:

Re: Show Your Bottles

Posted: Sun Jan 15, 2023 9:13 pm
by Fletch
@Tuna - nice work! :hat:


Here's a rough draft beer in a bottle from me...
try for the bottle glass and the beer the "Liquid>Murky Water" template. Disable the default procedural bump. Change the colors to suit your needs. Increase absorption from 4 up to 40 to get the beer darker, while also using much darker color for absorption color. I used 10 absorption for the glass. For the beer I changed IOR to 1.33 from default 1.52

I will work more on the scene and post file for everyone.

Re: Show Your Bottles

Posted: Sun Jan 15, 2023 10:36 pm
by tuna57
Thanks Fletch. Find your comments interesting. Did muck about with the “dirty” water template. Didn’t have much success. I suppose I didn’t get the various settings quit right. :^: :hat:

Re: Show Your Bottles

Posted: Sun Jan 15, 2023 10:38 pm
by Fletch
I know the bottle shape is wrong for this beer, but I wanted to add a label. :roll:

Re: Show Your Bottles

Posted: Sun Jan 15, 2023 10:50 pm
by tuna57
I did my best to not comment on the shape of your beer bottles. Thought maybe they just make them different in your part of the world. :rofl: :^:

Re: Show Your Bottles

Posted: Mon Jan 16, 2023 4:56 pm
by Fletch
updates
still some work to do with introducing foam.

Re: Show Your Bottles

Posted: Mon Jan 16, 2023 8:23 pm
by tuna57
:shock: :^:

Re: Show Your Bottles

Posted: Mon Jan 16, 2023 9:32 pm
by Fletch
We're getting there. - Lighting and material tweaks.

Re: Show Your Bottles

Posted: Mon Jan 16, 2023 9:52 pm
by ntxdave
:^: :^: