V1 Basic Tutorials Exterior Model Pool Scene
V1 Basic Tutorials Exterior Model Pool Scene
Here is the Exterior Pool Scene to use while working along with the Getting Started Basic Video Tutorials.
There are 2 bump maps provided below, as well. They do NOT need to be downloaded, as they are already applied as independent materials somewhere in the model... so they are existing already in the model, and Twilight should find them automatically after clicking the render button once on the "After" model.
These are provided in case you want to practice applying a bump map file to your scene's material, or for studying what they look like to help you make some bump maps on your own. You can of course also use them when following the part of the tutorial about applying a bump map.
In the "After" version of this scene, you will see that the Bump Map Textures is also used in the "Reflection" (Specular) Slot for their respective materials.
These are provided in case you want to practice applying a bump map file to your scene's material, or for studying what they look like to help you make some bump maps on your own. You can of course also use them when following the part of the tutorial about applying a bump map.
In the "After" version of this scene, you will see that the Bump Map Textures is also used in the "Reflection" (Specular) Slot for their respective materials.
- Attachments
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- Concrete_Twilight_Sidewalk_5ftsquares.jpg (76.7 KiB) Viewed 62466 times
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- Concrete_Twilight_Sidewalk_Bump.jpg (35.57 KiB) Viewed 62387 times
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- Wood_Bamboo_Medium.jpg (8.4 KiB) Viewed 62383 times
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- Wood_Bamboo_Medium_Bump.jpg (40.91 KiB) Viewed 62314 times
Re: Basic Tutorials Exterior Model Pool Scene
Thank you, it is most helpful!
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- Posts: 10
- Joined: Fri Oct 09, 2009 9:59 pm
- SketchUp: su pro 2017
- Location: san diego
Re: Basic Tutorials Exterior Model Pool Scene
Thank you Fletch, I learn a lot from your file
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- Posts: 33
- Joined: Thu Jan 12, 2012 1:35 pm
- SketchUp: 8.0 Pro
- Contact:
Re: Basic Tutorials Exterior Model Pool Scene
thanks fletch
Re: Basic Tutorials Exterior Model Pool Scene
thanks for the brilliant tuts!
Re: Basic Tutorials Exterior Model Pool Scene
Hi Fletch,
I have tried this tutorial but I have a problem with the pool. In your model there is a small wave. I can't to do this. Could you help me please?
I have tried this tutorial but I have a problem with the pool. In your model there is a small wave. I can't to do this. Could you help me please?
Re: Basic Tutorials Exterior Model Pool Scene
The pool is built with the waves already in the model.
As demonstrated in the video tutorial, apply the Material Template "Realistic Glass>Water" to the pool water material. Then change the color to WHITE for the pool water in the material editor, and UNcheck the "cast shadows" box for the water.
That's it.
See also this tutorial
Realistic Water - Fast - in Twilight Render
Licensed members of Twilight Render (like yourself) have access to many great free procedural water materials for use with Twilight in the Resources section here:
Master List of Resources
Subject: Procedural Waters (28) for Twilight by Majid
Subject: Water, Procedural - Dirty and the Sea
As demonstrated in the video tutorial, apply the Material Template "Realistic Glass>Water" to the pool water material. Then change the color to WHITE for the pool water in the material editor, and UNcheck the "cast shadows" box for the water.
That's it.
See also this tutorial
Realistic Water - Fast - in Twilight Render
Licensed members of Twilight Render (like yourself) have access to many great free procedural water materials for use with Twilight in the Resources section here:
Master List of Resources
Subject: Procedural Waters (28) for Twilight by Majid
Subject: Water, Procedural - Dirty and the Sea
Re: Basic Tutorials Exterior Model Pool Scene
Hello,
I need help. How I can create bump for material? In which software? I am rendering bath and I need that for walls.
THanks
Anna
I need help. How I can create bump for material? In which software? I am rendering bath and I need that for walls.
THanks
Anna
Re: Basic Tutorials Exterior Model Pool Scene
Hi Anna,
You can use any graphic editing program like Photoshop, Gimp, Paintshop etc...
A bumb-map is a technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done. Bump Mapping use a gray-scale image map to change the direction of surface normals. You can use this to simulate height, so that you can paint wrinkles and bumps.
50 % grey means neutral (no change is made), lighter means higher, darker means lower. Note that the position of faces is not actually changed; by rotating just the normals, lighting will change too, to give the illusion of a height difference. This has downsides too: the outline of objects isn't changed, so the trick is given away.
You can read more about bump mapping here:
http://en.wikipedia.org/wiki/Bump_mapping
Hope this can help you achieve what you're looking for...?!
You can use any graphic editing program like Photoshop, Gimp, Paintshop etc...
A bumb-map is a technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done. Bump Mapping use a gray-scale image map to change the direction of surface normals. You can use this to simulate height, so that you can paint wrinkles and bumps.
50 % grey means neutral (no change is made), lighter means higher, darker means lower. Note that the position of faces is not actually changed; by rotating just the normals, lighting will change too, to give the illusion of a height difference. This has downsides too: the outline of objects isn't changed, so the trick is given away.
You can read more about bump mapping here:
http://en.wikipedia.org/wiki/Bump_mapping
Hope this can help you achieve what you're looking for...?!
Cheers
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
Kim Frederik
Twilight Render Support
“…Life is drawing without an eraser...”
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