Rendering Textures

For all the users of Twilight Render (V1 & V2), to ask questions and get started
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Dan_ddd
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Rendering Textures

Post by Dan_ddd » Wed Jan 19, 2011 4:39 pm

I'm new to Twilight and my first impressions are that it is a fantastic tool for producing photo like renders and the best I've seen yet!

I am however having a little difficulty understanding how the textures work ready for rendering. I have become stuck on a section of my model where I want to get the appliances to reflect like glass (as in the attached photo). I somehow have achieved this with the warming drawer under the first (shorter) oven but can't seem to do it for the 2 main ovens.

Can someone give me some guide lines as I have made a few mistakes and had some interesting results that I didn't expect from other areas within my models.

Thanks

Dan

Screen Shot showing SU, Render & Photo
Screen Shot showing SU, Render & Photo
Screenshot.jpg (541.49 KiB) Viewed 4911 times
The actual Photo I'm trying to recreate
The actual Photo I'm trying to recreate
PrintscreenMerewayBrochureShot.jpg (56.77 KiB) Viewed 4907 times
Mereway Brochure Shot 2Apps.skp
Appliances pulled from SU model as file was 8.5Mb
(312.77 KiB) Downloaded 358 times

Fletch
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Re: Rendering Textures

Post by Fletch » Wed Jan 19, 2011 10:32 pm

:welcome:
If they are "Images" inserted into the .skp model, they need to be exploded.
If they are a material, you can apply the Material Template "Shiny Plastic" and set reflection shininess to 100000 (with 5 zeros).
If you want a glossy acrylic you can download a great material library. But that won't work for the stove, as you will lose the image. You can find it in the Resources Master List.

I will look at the .skp file soon.

Dan_ddd
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Re: Rendering Textures

Post by Dan_ddd » Thu Jan 20, 2011 7:38 am

Thanks for your quick response Fletch

I had already exploded the model but having been back this morning and had another look it seems as though there was a group within a group within another group and I was obviously not exploding it enough times.

Now having done what you suggested IT'S WORKED :D

Thanks for your help..... I'm off to read some lighting topics as this is certainly an area I'm failing on.

:rspkt:. Dan

Fletch
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Re: Rendering Textures

Post by Fletch » Thu Jan 20, 2011 2:05 pm

Good to hear it's working now.
Of course, if you really want the highest quality/best looking you will need to model the stove.

Dan_ddd
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Re: Rendering Textures

Post by Dan_ddd » Thu Jan 20, 2011 2:10 pm

Hi Fletch

I pulled the model from the SU warehouse. It's not 100% but it's good enough as it is right at the back of my final render.

Thanks for your advice. I love Twilight already and it's only been a few days. :^:

Dan

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