Hi to all, another project rendered in TR with very fiew click only to assign materials and then rendered with preset Easy 10 in 12h
I'm really pleased with the result!
Monitep
Gelateria
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- Posts: 1779
- Joined: Fri Mar 20, 2009 3:43 pm
- SketchUp: 7.1
- Location: Guayaquil, Ecuador
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Re: Gelateria
Those must be very expensive gelatos. Such a luxurious place... very nice.
Re: Gelateria
Looks great.
That's no ordinary Ice-cream joint (we yanks would not understand the itricacy of good Gelatano, just give us 3 scoops) that place can be used as a Sushi bar at night.
That's no ordinary Ice-cream joint (we yanks would not understand the itricacy of good Gelatano, just give us 3 scoops) that place can be used as a Sushi bar at night.
My portfolio: http://www.solosplace.com
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- Location: French Riviera (Nice)
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Re: Gelateria
Nice design, why you don't try to make the material more real, refection, bump etc...
Congrats, Fred.
Congrats, Fred.
Cheers, Fred.
http://www.fredericmoro.com
Interior scene tutorial on Sketchup Artist http://www.sketchupartists.org/tutorial ... ht-render/
http://www.fredericmoro.com
Interior scene tutorial on Sketchup Artist http://www.sketchupartists.org/tutorial ... ht-render/
Re: Gelateria
Great render! I usually don't like scenes with a very wide FOV angles, but in this case you have achieved a good result. I like the bamboo's and the lights. The lights are made by illuminants materials aplied to surfaces?
Re: Gelateria
Thanks for ALL comments!
for Fymoro: the wenge wood material, the bamboo and the fabric material of seatings and other, all have some bump and reflections, but I don't like to exagerete bump effects.
for Ibon: the light come from sun, phisical sky and emitting material applied to surfaces (all emitting surfaces are rettangular, so TR have to calculate only two triangle for every emitter )
Monitep
for Fymoro: the wenge wood material, the bamboo and the fabric material of seatings and other, all have some bump and reflections, but I don't like to exagerete bump effects.
for Ibon: the light come from sun, phisical sky and emitting material applied to surfaces (all emitting surfaces are rettangular, so TR have to calculate only two triangle for every emitter )
Monitep
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