Re: Render failed to run
Posted: Fri Jun 04, 2021 1:22 am
I'm having the same issue. I have 3 files all with similar items inside (same project, it's huge, so I broke it into sections). The 1st 2 files rendered great, this 3rd file has started the "failed to render" it doesn't even really try. Starts and immediently the "render complete" dialog pops up but at the bottom of the render screen is says "this render may have failed to run".
Out of the 3 files I've worked on today this one is mid sized @ 29,696 kb (the largest one that has already rendered perfectly was 43,510 kb)
I've deleted out all the items individually that aren't also in the other files to see if one of them is causing it, but no luck. I have used the Purge plug in and Sketchup's purge tool. There are 1,352 components and 88 materials. I went thru and made sure nothing was grouped more than 3 deep.
I've had this problem before in the past and it was reversed faces, but I have checked and rechecked and cannot find one flipped; everything is white, as it should be.
I'm using Sketchup 2020 Pro, and I have the latest Version of Twilight Pro as well.
My LOG before I rendered
19:51:04: Log Started.
19:51:47: Geometry Processing Time: 27 (s)
19:52:52: Geometry Processing Time: 27 (s)
19:55:17: Geometry Processing Time: 26 (s)
20:04:54: Geometry Processing Time: 26 (s)
32GB RAM
AMD Ryzen 5 3600XT 6-Core Processor
AMD Radeon Pro WX 7100 Graphics Card
I watched as it tried to render and the CPU and Memory usage are both under 20%, very few other things are open .. usually I have a crap ton of stuff open, including Photoshop and it usually doesn't bother anything. I've also rebooted.
I always render at these settings, I have it saved as a Preset:
What render method? 09 - Post Process Filmic
What render size? 1200 x900
How many lights? 28 (but I have deleted half of them and tried again to no avail)
How many light emitting materials? There are 2 I believe (they are on multiple items though, same 2 textures used just multiple items (maybe 20 of them, to mimic overhead lights). I'm not quite certain how to check this though. I did have more but I'm fairly certain I was able to remove them. Never had any issues using these lights before .. I have them saved as a model and insert it into each file to use.
I can send a moderator the file to dig in if required, but I'd rather not post it publicly since this design belongs to a client, and my boss wouldn't like me handing out our models or the clients design on a public forum either.
Help! I really need to get this figured out so I can get these renderings to this client before I lose this job to a competitor.
Out of the 3 files I've worked on today this one is mid sized @ 29,696 kb (the largest one that has already rendered perfectly was 43,510 kb)
I've deleted out all the items individually that aren't also in the other files to see if one of them is causing it, but no luck. I have used the Purge plug in and Sketchup's purge tool. There are 1,352 components and 88 materials. I went thru and made sure nothing was grouped more than 3 deep.
I've had this problem before in the past and it was reversed faces, but I have checked and rechecked and cannot find one flipped; everything is white, as it should be.
I'm using Sketchup 2020 Pro, and I have the latest Version of Twilight Pro as well.
My LOG before I rendered
19:51:04: Log Started.
19:51:47: Geometry Processing Time: 27 (s)
19:52:52: Geometry Processing Time: 27 (s)
19:55:17: Geometry Processing Time: 26 (s)
20:04:54: Geometry Processing Time: 26 (s)
32GB RAM
AMD Ryzen 5 3600XT 6-Core Processor
AMD Radeon Pro WX 7100 Graphics Card
I watched as it tried to render and the CPU and Memory usage are both under 20%, very few other things are open .. usually I have a crap ton of stuff open, including Photoshop and it usually doesn't bother anything. I've also rebooted.
I always render at these settings, I have it saved as a Preset:
What render method? 09 - Post Process Filmic
What render size? 1200 x900
How many lights? 28 (but I have deleted half of them and tried again to no avail)
How many light emitting materials? There are 2 I believe (they are on multiple items though, same 2 textures used just multiple items (maybe 20 of them, to mimic overhead lights). I'm not quite certain how to check this though. I did have more but I'm fairly certain I was able to remove them. Never had any issues using these lights before .. I have them saved as a model and insert it into each file to use.
I can send a moderator the file to dig in if required, but I'd rather not post it publicly since this design belongs to a client, and my boss wouldn't like me handing out our models or the clients design on a public forum either.
Help! I really need to get this figured out so I can get these renderings to this client before I lose this job to a competitor.